汇总五位角色的卡牌强度分级与核心点评,帮助你快速找到每个角色当前版本更值得优先拿的牌。
铁甲战士是《杀戮尖塔 2》中最两极分化的角色。当前最主流的思路几乎是每把都强行奔着无限去;一旦你理解了如何达成无限,这个角色的通关稳定性就会非常高。第一幕是最难熬的阶段,只要你能挺过去,通常这把就已经赢了。这个角色目前的平衡状态很独特,几乎被一套围绕消耗循环的主流玩法统治。Bloodletting 以普通牌稀有度出现,让无限连招极其容易成型,而 Stoke 也被普遍认为是整个职业里最强的一张牌。






Lose 3 HP.Gain.






Exhaust 1 card.Draw 2 cards.






Gain Energy for each Attack in your Hand.You cannot gain additional Energy this turn.






If you Exhausted a card this turn, gain.Exhaust.






Lose 6 HP.Gain.Draw 3 cards.Exhaust.






Deal 6 damage.Draw cards until you draw a non-Attack card.






Deal 9 damage.Draw 1 card.






Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.






Deal 5 damage.If you lost HP, hits 2 times.






Exhaust your Hand.Add 1 random Upgraded card per card Exhausted.






Whenever you apply Vulnerable, draw 1 card.






Whenever a card is Exhausted,draw 1 card.






Deal 12 damage to ALL enemies.Costs 1 less for each Attack played this turn.






Can only be played if you have 3 or more cards in your Exhaust Pile.Deal 17 damage to ALL enemies.






Draw 3 cards.You cannot draw additional cards this turn.






Lose 1 HP.Exhaust 1 card.Gain 1 Strength.






Deal 10 damage.If Fatal, raise your Max HP by 3.Exhaust.






Gain 7 Block.Apply 1 Vulnerable.






Deal 4 damage twice.Exhaust a random Attack in your Hand and add its damage to this card.






Deal 6 damage.Add a copy of this card into your Discard Pile.






Block is not removed at the start of your turn.






Deal 32 damage.






Lose 1 HP.Deal 9 damage to ALL enemies.






Gain 5 Block.You receive 50% less damage from Vulnerable enemies this turn.






Vulnerable enemies take an additional 25% damage.






At the start of your turn, gain 2 Strength.






Deal 8 damage.If the enemy is Vulnerable, hits twice.






Gain 8 Block.Gain another 8 Block if you have Exhausted a card this turn.






Whenever a card is Exhausted, gain 3 Block.






Exhaust your Hand.Deal 7 damage for each card Exhausted.Exhaust.






Gain 12 Block.Whenever you are attacked this turn, deal 4 damage back.






Deal 9 damage.Put a card from your Discard Pile on top of your Draw Pile.






Whenever you draw a card containing “Strike”, it is played against a random enemy.






Lose 2 HP.Deal 15 damage.






At the start of your turn, lose 1 HP.Whenever you lose HP on your turn, deal 6 damage to ALL enemies.






Gain 2 Strength.






Gain 30 Block.Exhaust.






Gain 5 Block.Deal 5 damage.






Whenever you play an Attack this turn, gain 3 Block.






Deal 9 damage.Increase this card's damage by 5 this combat.






At the end of your turn, 1 random Attack in your Hand is played against a random enemy.






Gain 8 Block.Draw 1 card.






Gain 7 Block.Exhaust 1 card at random.






Deal 4 damage and apply 1 Vulnerable to ALL enemies.






Deal 13 damage.Apply 1 Weak.Apply 1 Vulnerable.






At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.






Gain 5 Block.Upgrade a card in your Hand.






Deal 6 damage.Deals 3 additional damage for each card in your Exhaust Pile.






Lose 2 HP.Gain 16 Block.






Play the top X cards of your Draw Pile.






Deal 18 damage.Exhaust the top card of your Draw Pile.






Deal 8 damage to ALL enemies.Deals 2 additional damage for each other Attack you've played this turn.






Draw 2 cards.At the start of your turn, Exhaust the top card of your Draw Pile.






Deal 7 damage.Whenever you gain Block this turn, deal 5 damage to the enemy.






Whenever you gain Block, deal 5 damage to a random enemy.






Deal 15 damage.Enemy loses 10 Strength this turn.






Deal 10 damage.Double the enemy's Vulnerable.Exhaust.






Deal 6 damage.Deals 2 additional damage for ALL your cards containing “Strike”.






Transform all Attacks in your Hand into Giant Rock.






Gain at the start of each turn.






Whenever you lose HP on your turn, gain 1 Strength.






Deal 7 damage.Gain 2 Strength this turn.






Gain 4 Plating.






Deal damage equal to your Block.






Apply 1 Vulnerable.Gain 1 Strength for each Vulnerable on the enemy.Exhaust.






Deal 5 damage twice.Gain 3 Strength.The enemy gains 1 Strength.






Play the top card of your Draw Pile and Exhaust it.






This turn, your next Attack is played an extra time.






Deal 5 damage.Hits an additional time for each time you lost HP this combat.






Deal 3 damage to a random enemy 3 times.






Add a copy of the third Attack you play each turn into your Hand.
猎手很可能是《杀戮尖塔 2》里最强的角色。弃牌体系是当前绝对主流,Acrobatics、Prepared、Calculated Gamble、Reflex 和 Tactician 能轻松支撑出类似无限的循环玩法。和一代相比,Shiv 与中毒体系都弱了很多;Blade Dance 现在会消耗自己,极大削弱了 Shiv 联动。小牌库配合弃牌连招的胜率非常稳定。Sly 关键字(被弃掉时按原费用自动打出)是把猎手强度彻底推高的核心机制。






Draw 3 cards.Discard 1 card.






Gain.Draw 2 cards.Exhaust.






Discard your Hand,then draw that many cards.Exhaust.






Deal 10 damage.If Fatal, gain an additional card reward.Exhaust.






Deal 15 damage.Costs 1 less for each Skill played this turn.






Draw 1 card. Discard 1 card.






Sly.Draw 2 cards.






At the start of your turn, draw 1 card and discard 1 card.






Sly.Gain 7 Block.






Innate.Deal 11 damage.Exhaust.






Whenever you draw a card this turn, apply 2 Poison to ALL enemies.






Remove all Artifact and Block from the enemy.Apply 2 Vulnerable.Exhaust.






Gain 2 Dexterity.






Apply 2 Weak.Gain 11 Block.






Enemy loses X Strength. Apply X Weak.Exhaust.






At the start of your turn, apply 2 Poison to ALL enemies.






ALL enemies lose 6 Strength this turn.Exhaust.






Sly.Gain.






Sly.Gain 1 Dexterity.Gain 4 Thorns.






Shivs deal 4 additional damage.






Add 3 Shivs into your Hand.Exhaust.






Apply 3 Poison to a random enemy 3 times.






Gain 6 Block.Add 1 Shiv into your Hand.






Deal 4 damage to ALL enemies twice.






Deal 9 damage.Draw 1 card.Discard 1 card.






Gain 10 Block.Deal 10 damage.






Draw cards until you have 6 in your Hand.






Deal 6 damage to ALL enemies.If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.






Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.






At the start of your turn, add 1 Shiv into your Hand.






Deal 7 damage.Add 1 Shiv into your Hand.






Shivs gain Retain.The first Shiv you play each turn deals 9 additional damage.






Deal 12 damage.The next Skill you play costs 0.






Whenever you play a card, deal 4 damage to a random enemy.






Deal 6 damage.






Deal 8 damage.Whenever you play a card this turn, the enemy loses 2 HP.






Deal 8 damage.Apply 1 Weak.






Add 3 Shivs into your Hand.Reduce this card's cost by 1.






Poison is triggered 1 additional time.






Gain 5 Block.Draw 2 cards.






You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.






This turn, your next Skill is played an extra time.






Deal 6 damage for each Attack already played this turn.






Discard 2 cards.Add 2 Shivs into your Hand.






Play every Shiv in your Exhaust Pile on the enemy.






Gain Block equal to Poison on ALL enemies.Exhaust.






Deal 1 damage.Deals 1 additional damage for each card drawn this combat.






Choose a card.Next turn, add 3 copies of that card into your Hand.Exhaust.






Double your Block gain this turn.






Discard your Hand.Next turn, Attacks deal double damage.






Deal 8 damage X times.






Discard your Hand.Add 1 Shiv into your Hand for each card discarded.
缺陷体在续作里比一代更平衡,设计也更完整。冰霜 + 临时专注是最强主线,没有 Act 4 压力后,慢启动也容易了很多。缺陷体想要的是小牌库、稳定过牌和球体成长。Hot Fix、Focus Strike、Synchronize 这类临时专注牌在第二轮循环里能打出夸张价值。整体通常被认为是全角色里第二或第三强。球位和专注是乘法关系,球位越多,被动伤害和被动格挡的增长就越离谱。






Innate.Gain 10 Block.Exhaust.






Gain 2 Orb Slots.






Channel 1 Frost for each enemy.Exhaust.






Channel 1 Frost.Draw 1 card.






Channel 1 Dark.Trigger the passive ability of all Dark Orbs.






Gain 1 Focus.






Gain 1 Block.Permanently increase this card's Block by 3.Exhaust.






Gain 6 Block.Channel 2 Frost.






Gain 2 Focus this turn.Exhaust.






Gain 1 Orb Slot.Draw 1 card. Increase this card's cost by 1.






Gain 2 Focus this turn for each unique Orb you have.Exhaust.






Ethereal. The first card you play each turn is played an extra time.






Gain 4.Exhaust.






Deal 5 damage for each Channeled Orb.






Prevent the next time you would lose HP.






Gain 7 Block.Next turn, gain.






Deal 6 damage.Channel 1 Frost.






Deal 5 damage.If you have played fewer than 3 cards this turn, draw 1 card.






Gain 5 Block.Channel 1 Glass.






At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.






Gain 3 Block.Put a card from your Discard Pile into your Hand.Exhaust.






Deal 19 damage.Channel 3 Frost.






At the start of your turn, trigger the passive ability of your rightmost Orb.






At the start of your turn, draw 1 additional card.






Deal 10 damage.Apply 2 Weak.Channel 1 Dark.





Evoke your rightmost Orb 4 times.






Deal 11 damage to ALL enemies.Evoke all of your Orbs.






Deal 24 damage.If this kills an enemy, gain.






Deal 18 damage.Add a 0 copy of this card into your Discard Pile.






Deal 7 damage.Channel 1 Lightning.






Lose 1 Orb Slot.Gain 2 Strength.Gain 2 Dexterity.






Gain 6 Block.Transform all Status cards in your Hand into Fuel.






Deal 7 damage.Draw 1 card for each unique Orb you have.






At the start of your turn, add a random Power into your Hand.






Gain 13 Block.Add 2 Wounds into your Discard Pile.






Deal 26 damage to ALL enemies.Lose 3 Focus.






The first time you draw a Status card each turn, draw 2 cards.






Gain 9 Block.






Gain 4 Block.At the start of the next 2 turns, Channel 1 Lightning.






Deal 24 damage.Channel 3 Plasma.






Deal 10 damage.Reduce this card's cost to 0.






Shuffle ALL your cards into your Draw Pile.Draw 4 cards.Exhaust.






Deal 13 damage.Draw 1 card.When a Status card is created, reduce this card's cost to 0 until played.






The next Power you play is played an additional time.Exhaust.






Whenever you play a Power, gain.






Deal 6 damage to ALL enemies.Draw 1 card.






Deal 10 damage.Put ALL 0 cards from your Discard Pile into your Hand.





Gain 4 Focus.At the start of your turn, lose 1 Focus.






Channel 1 random Orb.






Channel 2 Dark.At the end of your turn, Evoke your leftmost Orb.






Exhaust ALL your Status cards.Deal 8 damage to a random enemy for each card Exhausted.






Channel 1 Plasma.






Evoke your rightmost Orb X times.






Draw 2 cards.Add a Burn into your Discard Pile.






Channel 1 Lightning.Channel 1 Frost.Channel 1 Dark.Exhaust.






Deal 9 damage twice.Channel 2 Glass.






Exhaust a card.Next turn, gain.






Deal 7 damage.Draw 4 cards.Discard all cards drawn this way that do not cost 0.






Whenever you create a Status, deal 5 damage to ALL enemies.






At the start of your turn, Channel 1 Glass.






Whenever you play a Power, Channel 1 Lightning.






Deal 3 damage.Increase the damage of ALL Claw cards by 2 this combat.






The first time you play a0 Attack each turn,return it to your Hand.






Deal 4 damage 3 times.Add a Slimed into your Discard Pile.






Deal 7 damage to a random enemy twice.
摄政王拥有独特的双资源系统:Energy 和 Stars。Stars 会跨回合保留,而 Energy 不会,因此真正的操作重点在于星辰管理。最强思路是围绕星辰循环展开,用 Glow 和 Hidden Cache 存星,再用 Gamma Blast、Comet、Reflect 等高回报牌一口气兑现。Forge 与刀刃套路都比较弱。在稀有牌多、楼层更少的环境里,优先围绕普通 / 非凡牌包构筑才是正解。摄政王非常需要群攻解法。






Draw 1 card.Gain.Gain.Forge 5.Exhaust.






Gain 1 Star.Draw 1 card.Draw 1 card next turn.






Transform any number of cards in your Hand into Minion Sacrifice.Exhaust.






Gain 9 Block.Return this card to your Hand.






Ethereal.End your turn.The first 2 cards you play each turn are free to play.






Next turn,gain and.Retain your Hand this turn.






Deal 14 damage to ALL enemies.






Choose a card in your Hand to Transform into Minion Strike.






Deal 18 damage.At the start of your turn, plays from the Exhaust Pile.Exhaust.






Deal 33 damage.Apply 3 Weak.Apply 3 Vulnerable.






Next turn, put 2 cards from your Draw Pile into your Hand.






Deal 13 damage.Apply 2 Weak.Apply 2 Vulnerable.






At the start of your turn, gain.






Gain 11 Block.Next turn, gain 4 Block.






Deal 12 damage.Next turn, draw 2 cards.






Deal 30 damage.If this kills an enemy, gain.






Gain 17 Block.Blocked attack damage is reflected to your attacker this turn.






Deal 8 damage.Gain.Put this card on top of your Draw Pile.






Gain 9.Exhaust.






Whenever you spend or gain, deal 3 damage to ALL enemies.






Gain 13 Block.Forge 10.






Choose 2 cards in your Draw Pile to Transform intoMinion Strikes.






Gain 7 Block.






Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.






Ethereal.Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.






Gain 8 Block.Gain.






Draw 3 cards.Put 1 card from your Hand on top of your Draw Pile.






Deal 20 damage.Choose a Colorless card in your Hand. Add a copy of that card into your Hand.






Gain.Next turn, gain.






Every 4 you spend,gain.






Deal 3 damage to ALL enemies for each gained this turn.






Deal 9 damage.Gain.






Deal 5 damage.Forge 5.Forges an additional 5 for every other time you've hit the enemy this turn.






Add 3 random Colorless cards into your Hand.Exhaust.






Deal 21 damage to ALL enemies.Fill your Hand with Debris.






Deal 6 damage.Deals 2 additional damage for ALL your cards that have a cost.






Deal 15 damage.Next turn, gain.






Deal 4 damage for each Skill already played this turn.






Deal 6 damage.Every 3 Skills you play in a turn, put this into your Hand.






Whenever you attack an enemy, it loses 1 Strength this turn.






Gain 8 Plating.






If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.






Draw 6 cards.






At the start of your turn, add 1 random Colorless card into your Hand.






Forge 12.






Forge 8.Put Sovereign Blade into your Hand from anywhere.






At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
亡灵缚师主要有三条路线:灵魂流(最强)、Doom 流(可行的替代)、以及上限很高但执行困难的 Ethereal 流。第一幕的核心循环通常是 Defend → Summon → Unleash。它拥有五个角色里最差的第一幕,但一旦引擎开始运转,上限非常高。Borrowed Time、Neurosurge、Devour Life、Dirge、Severance 都属于职业最顶级的卡。真正的胜利条件通常是灵魂循环,因为 Haunt 会按本场打出过的灵魂数量造成无法格挡的伤害。






Apply 6 Doom to yourself.Gain.






Enemy loses 2 HP.Add 2 Souls into your Draw Pile.






Whenever you play a Soul, Summon 1.






[etain.]Put 3 cards from your Discard Pile into your Hand.Exhaust.






Summon 3 X times.Add X Souls into your Draw Pile.Exhaust.






Apply 29 Doom to ALL enemies.Kill enemies with at least as much Doom as HP.






Lose 2 Strength.Gain at the start of each turn.






Whenever you play a Soul, a random enemy loses 6 HP.






Next turn, Summon 2 and gain.






Ethereal.The first Attack each turn deals 50% additional damage.






Deal 7 damage.Apply any debuffs on the enemy to ALL other enemies.






Gain.Draw 2 cards.At the start of your turn, apply 3 Doom to yourself.






Deal 5 damage for each Ethereal card played this combat.






Deal 13 damage.Add a Soul into your Draw Pile, Hand, and Discard Pile.






Deal 9 damage.Deals 2 additional damage for each Soul in your Exhaust Pile.






Add Replay to a card in your Hand.It costs an extra.Exhaust.






Osty deals 6 damage.Deals additional damage equal to Osty's current HP.






Deal 10 damage.The next Ethereal card you play costs 0.






Deal 33 damage to ALL enemies.Costs less for each Ethereal card played this combat.






Summon 5.






If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.Osty dies.






At the start of your turn, add 1 random card into your Hand. It gains Ethereal.






At the start of your turn, apply 6 Doom to a random enemy.






Deal 8 damage.Deals 3 additional damage for each card drawn during your turn.






Apply 21 Doom and 1 Weak to ALL enemies.






Deal 10 damage.Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.






Ethereal.Deal 13 damage.






Ethereal.Gain 6 Block.Apply 1 Weak.






Gain 11 Block.Next turn,gain.






Deal 10 damage.Upgrade 2 random cards in your Discard Pile.






Retain.Deal 11 damage X times.





At the end of combat, you may remove a card from your Deck.Eternal.






ALL players add 3 Souls into their Draw Pile.Exhaust.






Deal 10 damage.Double the damage ALL Hang cards deal to this enemy.






Ethereal.Enemy loses 8 Strength this turn.






Whenever you play a card this turn, apply 3 Doom to the enemy.






Whenever you draw an Ethereal card, draw 1 card.






Ethereal.Draw 3 cards.





Osty deals 10 damage.Deals additional damage equal to Osty's Max HP.






Apply 2 Weak.Apply 2 Vulnerable.Exhaust.






Summon 20.Exhaust.






Whenever you apply a debuff to an enemy, they take 9 damage.






Osty deals 7 damage.Add Retain to a card in your Hand.






Deal 13 damage.Permanently increase this card's damage by 3.Exhaust.






Deal damage equal to the enemy's Doom.Exhaust.






Gain 7 Block.Add a copy of this card into your Discard Pile.






Summon 6.Exhaust.






Deal 4 damage.Put a card from your Discard Pile into your Hand.Exhaust.






Gain 8 Block.Add a Soul into your Draw Pile.






ALL players Summon 6.Exhaust.






Gain 13 Block.Reduce this card's cost by whenever ANYONE dies.






Summon 5.Whenever Osty loses HP,ALL enemies lose that much HP as well.






Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.






Osty deals 7 damage.Hits an additional time for each other time he has attacked this turn.






Deal 9 damage.Add a Soul into your Draw Pile.






Apply 13 Doom.Draw 1 card.






Whenever you apply Doom, gain 2 Block.






Retain.Summon 3.Osty heals 5 HP.






Gain.Exhaust.






Deal 8 damage.Apply Doom equal to damage dealt.






Whenever you play a card that costs or more, gain 4 Block.






Osty deals 3 damage.If this is the first time this card has been played this turn, draw 1 card.






Osty deals 12 damage.This card costs 0 if Osty has attacked this turn.






Osty deals 11 damageand applies 2 Vulnerableto ALL enemies.






Gain 5 Block.Apply 7 Doom to ALL enemies.






At the start of your turn, add 1 Sweeping Gaze into your Hand.






Deal 52 damage.






Exhaust your Hand.If 9 cards were Exhausted this way, gain 1 Intangible.






Osty deals 6 damage.






Summon 4.Gain 7 Block.






Retain.Deal 27 damage.






Osty deals 4 damage.Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.






Osty deals 25 damage.Deals 5 additional damage for ALL your other Osty Attacks.






Deal 6 damage.
很多高强度套路都更依赖精简牌组和高频循环,删牌与转化的价值比过去更高。
所有角色第一幕都更看重清怪和生存。能帮你稳过前期的牌,往往比“后期梦想牌”更值钱。
很多精英和多目标战都要求尽快处理杂兵,因此具备群攻或多段清场能力的牌评价会更高。
缺陷体很多时候更依赖“热修复”“聚焦打击”“同步”这类临时专注。只要第二轮循环还能持续摸到,它们在很多战斗中的实战价值并不比永久专注低。
续作的职业稀有牌池更大,不能再默认自己一定能看到某一张神稀有。更稳的做法是先围绕强力普通牌与非凡牌组建体系,把稀有牌视作额外奖励。
《杀戮尖塔 2》里删牌和转化事件更常见,这让小牌库和定向无限更容易成型。很多高评价卡牌,也正是因为它们能在精简牌组里更稳定地被摸到。
卡牌分级综合了高排名玩家实战、进阶环境表现和社区共识。S 级通常代表几乎任何同角色牌组都愿意拿的稳定强牌;越往下的等级则越依赖具体构筑、路线和对局环境。
不一定。S 级牌通常都很稳,但环境永远比静态排名更重要。一张完美契合当前牌组的 B 级牌,往往会比完全不联动的 S 级牌更强。强度榜应该拿来辅助判断,而不是当成死规则。
会。进阶越高,越强调稳定性、防御质量和成型速度,因此很多偏保命、偏过渡的牌会明显升值。这份榜单主要就是按高进阶环境去看的。
通常会认为猎手和缺陷体的卡池整体更强。猎手的弃牌 / Sly 引擎上限很高,而缺陷体的冰霜 + 专注则提供了极强稳定性。不过只要拿牌方向正确,所有角色都能打赢高进阶。
角色与构筑综合排行
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