Regent uses a unique dual-resource system of Energy and Stars. Stars carry over between turns while Energy doesn't, making star management the key skill. The strongest approach is star-based loops — accumulate stars with Glow and Hidden Cache, then spend them on powerful payoffs like Gamma Blast, Comet, and Reflect. Forge and blade archetypes are weaker. With many rares and fewer floors, building around common/uncommon packages is essential. AoE is extremely important for Regent.
6 cards
S-tier cards define Regent's dominant star-based strategy. These cards generate stars, provide reusable block/damage, or enable the infinite loop that makes Regent unstoppable. The core game plan is Glow for star generation, Convergence for hand retention, and payoff cards for massive burst turns.






Piochez 1 carte. Gagnez [energy:1]. Gagnez [star:1]. Forgez pour 5.
Energy generation, card generation, and Forge (retains between turns) all in one card. Regent's Adrenaline. With card removal and exhaust support, goes infinite with Glow. Premium acceleration.






Gagnez [star:1]. Piochez 2 cartes.
Core Common: 1 energy gain 1 star (2 upgraded). Triggers Alignment at 2 stars — draw 2 + gain energy. 'One of the best commons in the game.' Loop with Astral Pulse and payoff cards. The backbone of every Regent deck.






Transformez autant de cartes de votre Main que vous souhaitez en Sbire sacrificiel.
Transform hand cards into minion sacrifice (0-cost 9 block, exhaust). Targeted Fiend Fire effect — choose what to exhaust. With Convergence, exhaust unwanted cards while keeping key pieces. Also provides massive block on setup turns.






Gagnez 9 d'Armure. Cette carte retourne dans votre Main.
0 energy, 2 stars, 9 block — returns to hand after play. Premium reusable block that costs no energy. With Hidden Cache, play it twice per turn. Retain means you always have block on demand. Regent's best defensive card.






Terminez votre tour. Les 2 premières cartes que vous jouez chaque tour coûtent 0.
First two cards each turn cost 0 energy and 0 stars. Regent's Echo Form equivalent. Cheats 7+ stars per turn. With Particle Wall, Gamma Blast, and Cloak of Stars, this power trivializes the game.






Au prochain tour, gagnez [energy:1] et [star:1]. Retenez votre Main jusqu'au tour suivant.
Retain your hand, gain energy + star next turn. The main infinite enabler — Pyramid-like effect that lets you control what you lock in. Queen enemy can't disrupt your hand when you retain everything. Essential for star loop consistency.
13 cards
A-tier cards provide excellent star payoffs, strong damage, or reliable utility. They complement the star engine with burst damage, defensive scaling, and card selection. Many can single-handedly carry encounters.






Infligez 14 dégâts à TOUS les ennemis.
0 energy gain 3 stars. Loop option with Glow for continuous star generation. AoE payoff enabler. Solid star generation at no energy cost.






Infligez 4 dégâts. Choisissez une carte dans votre Main à Transformer en Sbire en piqué.
Adds Dive Bomb (13 damage, exhaust) to your hand. 2 energy for 17 total damage with targeted exhaust. Strong early damage option with deck thinning upside.






Infligez 18 dégâts. Au début de votre tour, cette carte est jouée depuis la pile des cartes Épuisées.
18 damage (24 upgraded) dealt at start of every turn. One-card solve — play it then focus on blocking. Starter deck has 0 Vulnerable, making the raw damage essential. Carries early game entirely.






Infligez 33 dégâts. Appliquez Affaibli (3). Appliquez Vulnérable (3).
0 energy, 5 stars: deal 33 damage (44 upgraded), apply 3 Weak + 3 Vulnerable. Like Shockwave + massive damage. First hit deals 44, next turn with debuffs deals 66+ = 100+ total. Premium star payoff.






Au prochain tour, placez 2 cartes de votre Pioche dans votre Main.
Seek effect delayed by 1 turn. Upgrade finds 3 cards. Finds combo pieces without exhausting. Doesn't cost energy on the turn it delivers. Powerful for assembling star loops.






Infligez 13 dégâts. Appliquez Affaibli (2). Appliquez Vulnérable (2).
0 energy, 3 stars: deal 13 damage (18 upgraded) + apply 2 Weak + 2 Vulnerable. Primary star-based damage payoff. The debuffs are insane — one of few multi-turn debuff applications in the game.






Au début de votre tour, gagnez [star:2].
Generates 2-3 stars per turn as a power. Puts you over threshold for payoff cards. Glow x2 + Genesis = 6 stars per cycle. Strong setup for consistent star generation.






Gagnez 11 d'Armure. Au prochain tour, gagnez 4 d'Armure.
11 block this turn, 4 block next turn. Solid defensive option with star synergy. Probably core in most Regent decks. Top B or A.






Infligez 12 dégâts. Au prochain tour, piochez 2 cartes.
13 damage + draw 3 next turn (upgraded). Mini-Predator at 1 energy 2 stars. Doesn't fall off throughout the run. Card selection + damage in one.






Infligez 30 dégâts. Si vous tuez un ennemi ainsi, gagnez [star:5].
Early game monster. 38 damage upgraded with starter Vulnerable. Kills elites outright. Combos with Cloak of Stars and Astral Pulse for burst turns.






Gagnez 17 d'Armure. Les dégâts d'attaque bloqués par l'Armure sont renvoyés à l'attaquant pendant ce tour.
1 energy, 3 stars: deal damage equal to block you have. Turn 1 with 17 block = 17 damage AoE. Massive defensive scaling that converts your entire block into kill pressure.






Infligez 8 dégâts. Gagnez [star:2]. Placez cette carte sur le dessus de votre Pioche.
1 energy deal 9 damage, gain 2 stars, place on top of draw pile. Draw it every turn for 2 stars guaranteed. Makes payoff cards like Gamma Blast and Particle Wall work consistently.
13 cards
B-tier cards serve as solid role-players in Regent decks. They provide star generation, block, or damage that complements the core engine but aren't essential to the strategy.






Lorsque vous gagnez ou dépensez des [star:1], infligez 3 dégâts à TOUS les ennemis.
When you spend or gain stars, deal 3 to all enemies. Slow passive AoE that doesn't scale with burst star spending. Desperate AoE option when nothing else is available.






Gagnez 13 d'Armure. Forgez pour 10.
2 energy for 13 block with Forge. Forge archetype isn't great overall. If you're forcing infinite, you don't want this. Middle of the pack.






Sélectionnez 2 cartes de votre Pioche à Transformer en Frappes de sbire.
1 energy: exhaust 2 cards from hand (targeted). Minion strikes become 7 damage + draw 1, exhaust. Thins your deck. Good for removing status cards.






Gagnez 7 d'Armure.
Spend stars = gain block (like Mental Fortress). 3 stars = 9 block. Disgusting value when looping star generation. Make copies if you can. Premium block scaling.






Infligez 7 dégâts à TOUS les ennemis. Tous les ennemis perdent 1 de Force jusqu'à la fin du tour.
Damage option with star utility. Fills the AoE gap when premium cards aren't available.






Infligez 9 dégâts à TOUS les ennemis. TOUS les ennemis perdent 9 de Force jusqu'à la fin du tour.
1 energy 3 stars: deal 9 to all, ethereal, -9 enemy strength. Block card disguised as damage. Rare. Top C or bottom B.






Gagnez 7 d'Armure. Gagnez [star:1].
Charge Battery equivalent with star generation. Making stars while blocking is efficient. Solid defensive + resource generation.






Piochez 3 cartes. Placez 1 carte de votre Main sur le dessus de votre Pioche.
Draw 3, put 1 on top. Brainstorm-like card selection. Combo line setup. Inconsistent but can find key pieces.






Infligez 17 dégâts. Sélectionnez une carte Incolore dans votre Main. Ajoutez une copie de cette carte à votre Main.
2 energy deal 17, copy a colorless card. What's worth copying? Rare. The damage alone is reasonable.






Gagnez [star:1]. Au prochain tour, gagnez [star:3].
Generate 4 stars (5 upgraded). The only card that generates a massive number of stars in one play. Pays for Gamma Blast + more. Essential for star payoff turns.






Pour tous les [energy:4] que vous dépensez, vous gagnez [energy:1].
Energy relic-like effect at 2 cost. Expensive for what it does but provides consistent energy over long fights.






Infligez 3 dégâts à TOUS les ennemis pour chaque [star:1] gagnée ce tour.
0 energy: deal 3 per star gained this turn to all enemies. With Hidden Cache = 12-15 AoE for free. Enchantments scale the number further.






Infligez 8 dégâts. Gagnez [star:1].
1 energy deal 8, gain 1 star. Block is better than damage for Regent — star generation is the important part.
15 cards
C-tier cards are generally not worth picking. They belong to weaker archetypes (Forge, Vigor) or have conditions too hard to meet. Only take these when you have no better alternatives.






Infligez 5 dégâts. Forgez pour X. Forgez pour 5 supplémentaires pour chaque fois que vous avez touché l'ennemi pendant ce tour.
Forge 5 + damage per hit. Rare that doesn't have the energy to hit much. Targets the wrong thing when you want to be banking stars.






Ajoutez 3 cartes Incolores aléatoires à votre Main.
Forge package card. Don't take it — Forge builds are fundamentally weaker than star builds.






Infligez 21 dégâts à TOUS les ennemis. Remplissez votre Main de Débris.
Fill hand with debris (status). Hyperbeam-like effect. Status cards in hand is a problem, not a feature.






Infligez 6 dégâts. Inflige 2 dégâts supplémentaires pour TOUTES vos cartes coûtant des [star:1].
1 energy: reduce star costs of cards in hand. Sounds good but it's a trap — you're spending energy and a card slot to save stars you could just generate more efficiently.






Infligez 15 dégâts. Au prochain tour, gagnez [energy:2].
Expensive power with marginal benefit. Star builds don't need this kind of scaling.






Infligez 4 dégâts pour chaque Compétence déjà jouée pendant ce tour.
Deal 4 per skill played this turn. Bad payoff that bricks when drawn at wrong time. Better damage options exist.






Infligez 6 dégâts. Toutes les 3 Compétences jouées par tour, placez cette carte dans votre Main.
6 damage per 3 skills played. Flurry of Blows equivalent. Okay early game but doesn't scale with the star engine.






Lorsque vous attaquez un ennemi, celui-ci perd 1 de Force jusqu'à la fin du tour.
Expensive card that blocks only 1 damage per turn. Horrible efficiency. D tier in many evaluations.






Gagnez 8 de Blindage.
1 energy, 5 stars: gain 8 Plating. Plating decreases per turn and can't be negated. Rare card with draw-order dependency. Not worth the star investment.






Si vous jouez 5 cartes ou plus en un tour, piochez 1 carte au début du tour suivant.
Play 5+ cards, draw 1 next turn. Conditional draw that doesn't matter when you're going infinite. D tier if not infinite.






Piochez 6 cartes.
2 energy draw 6 cards. Can't afford 2 energy for pure draw when Regent needs energy for stars and damage.






Au début de votre tour, ajoutez 1 carte Incolore alétoire à votre Main.
Card type conversion effect. Niche use cases that don't align with star engine strategy.






Forgez pour 10.
Forge-related value card. Forge archetype isn't strong enough to justify this slot.






Forgez pour 8. Placez Lame souveraine dans votre Main depuis n'importe où.
Forge 8, get Sovereign Blade to hand. Better Forge card but still not enough to make the archetype work.






Au début de votre tour, piochez 1 carte et Épuisez 1 carte de votre Main.
Draw 1, exhaust 1 randomly. Random exhaust is dangerous — can exhaust key combo pieces. D tier risk.
3 cards
D-tier cards actively hurt your deck or provide so little value that skipping is almost always correct. These cards belong to dead archetypes or have costs that don't match their output.






Infligez 30 dégâts.
1 energy 4 stars: deal 30 damage. Worst star payoff card — 4 stars is an awkward cost (you start with 3). Rather have 0-cost payoffs like Gamma Blast. Too expensive for what it does.






Infligez 24 dégâts. Lorsque vous piochez cette carte, réduisez son coût de 1.
4 energy deal 24, -1 cost when drawn. The cost reduction through drawing is too slow. Top-deck manipulation required. Not reliable enough.






Infligez 8 dégâts. Lorsque vous piochez cette carte, augmentez les dégâts qu'elle inflige de 3 jusqu'à la fin du combat.
Worse version of Rampage. Slow scaling that doesn't synergize with star builds. No reason to pick this over star payoff cards.
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