Necrobinder has three main archetypes: Soul builds (strongest), Doom builds (viable alternative), and Ethereal builds (high ceiling, hard to execute). The core Act 1 loop is Defend → Summon → Unleash. Necrobinder has the worst Act 1 among all characters but a very high ceiling once online. Borrowed Time, Neurosurge, Devour Life, Dirge, and Severance are among the absolute top cards. Soul cycling is the primary win condition — Haunt deals unblockable damage per soul played.
18 cards
S-tier cards define Necrobinder's dominant Soul strategy and include key enablers for Doom and Ethereal builds. These cards generate souls, provide massive acceleration, or serve as the primary win conditions. Dirge, Devour Life, and Severance are the cornerstones of the class.






Appliquez 3 de Fatalité à vous-même. Gagnez [energy:1].
0-cost, doesn't exhaust. Upgrade gives +2 mana with unchanged doom. Core infinite piece — enables Death's Door combo turns. Take it always, regardless of build.






L'ennemi perd 3 PV. Ajoutez 3 Âmes à votre Pioche.
Add 3 souls to your draw pile. Soul bias towards hand — leads to infinite loops and Hunt kills. Top of S tier for enabling the soul cycling win condition.






Lorsque vous jouez une Âme, Invoquez pour 1.
Power: +1 summon per soul played. 10+ souls per round means massive summon scaling. 'Top of S tier' — enables the scaling that makes Necrobinder's late game unstoppable.






Placez 3 cartes de votre Défausse dans votre Main.
Retrieve 3 cards from discard to hand, exhaust. Better than Grave Blast. With Borrowed Time = infinite setup. Refills your hand with the exact pieces you need.






Invoquez pour 3 X fois. Ajoutez X Âmes à votre Pioche.
'Best Necrobinder card.' Creates 4x summons and souls when upgraded. Put retain on it for insane value every turn. Take it in every build — the card defines the character.






Appliquez 29 de Fatalité à TOUS les ennemis. Les ennemis avec au moins autant de Fatalité que de PV périssent.
3 mana AoE that trivializes roaches, centipede, and scroll encounters. One-shots most multi-enemy fights when upgraded. Skills at battle start relic makes it even stronger.






Perdez inverseDiff() de Force. Gagnez [energy:1] au début de chaque tour.
-2 strength, +1 mana per turn. Best builds don't care about strength. Works in Soul, Doom, AND Osty builds. Premium energy generation power.






Lorsque vous jouez une Âme, un ennemi aléatoire perd 6 PV.
6 damage per soul played this combat. Unblockable — enemies can't mitigate it. Main win condition when cycling souls. Each soul played permanently increases Haunt's damage for the fight.






Au prochain tour, Invoquez pour 2 et gagnez [energy:2].
Upgraded: gain 3 mana next turn. Enables massive pop-off turns. Cycling Invoke between turns creates momentum that's hard for enemies to keep up with.






La première Attaque jouée chaque tour inflige 50% de dégâts supplémentaires.
First attack this turn deals +50% damage (75% upgraded). Works on the current turn you play it — possibly a glitch but incredibly powerful. Any deck, any build.






Infligez 7 dégâts. Appliquez tous les effets néfastes présent sur l'ennemi à TOUS les autres ennemis.
7 damage + spread all debuffs on the target to all enemies. Insane in multi-enemy fights and multiplayer. Status effects, weakness, vulnerability — all spread.






Gagnez [energy:3]. Piochez 2 cartes. Au début de votre tour, appliquez 3 de Fatalité à vous-même.
+3 mana, draw 2, apply 3 doom to yourself. 'Always take it.' Premium acceleration — the self-doom is manageable with Countdown or Death's Door. Two copies is fine.






Infligez 5 dégâts pour chaque carte Éthérée jouée pendant ce combat.
Deal 5 damage per ethereal card played this combat. Self-scaling in ethereal builds. S tier specifically for ethereal strategies — the damage grows every turn.






Infligez 13 dégâts. Ajoutez une Âme à votre Pioche, à votre Main et à votre Défausse.
2 mana deal 13 damage + generate 3 souls (1 to hand). 'Busted.' Damage + soul generation in one card. With Lethality = 19+ damage plus soul cycling. Core to every soul build.






Infligez 9 dégâts. Inflige 2 dégâts supplémentaire pour chaque Âme dans votre pile de cartes Épuisées.
Scaling soul damage over the entire fight. Better than Death March for long encounters. The damage accumulates as you play more souls — finisher card.






Ajoutez Écho à une carte dans votre Main. Elle coûte [energy:1] supplémentaire.
Add Replay to a card (+1 cost, exhaust). Broken on Dirge (8x summons/souls), Severance (double damage + souls), and Capture Spirit (6 souls). Essentially doubles the output of your best card.






Titos inflige 6 dégâts. Inflige un montant de dégâts supplémentaires égal aux PV actuels de Titos.
Core Act 1 card. Must use every time it's available for summon synergies. Without Unleash, the character literally doesn't function. The foundation of every Necrobinder deck.
28 cards
A-tier cards provide excellent support for Soul, Doom, or Ethereal archetypes. They offer damage, defense, utility, or archetype-specific scaling that complements the S-tier engine cards.






Infligez 33 dégâts à TOUS les ennemis. Coûte [energy:2] de moins pour chaque carte Éthérée jouée pendant ce combat.
Deal 33 to all, -2 cost per ethereal card played. Ethereal build finisher. Needs setup but the payoff is massive AoE damage.






Invoquez pour 5.
Essential Act 1 survival card. Block + summon support. Later increases Unleash damage. Back of A tier but critical for getting through the hardest part of the run.






Si Titos est en vie, il inflige 9 dégâts à TOUS les ennemis, et vous gagnez 9 d'Armure. Titos périt.
1 mana: your summon deals 9 to all enemies, you gain 9 block. Summon dies in the process. 9 damage + 9 block for 1 mana is excellent. Follow with Bodyguard to revive.






Au début de votre tour, ajoutez 1 carte aléatoire à votre Main. Elle gagne Éthéré.
1 mana: add a random ethereal card to hand. Veilpiercer synergy. Ethereal build support that provides card advantage. A tier in ethereal builds.






Au début de votre tour, appliquez 6 de Fatalité à un ennemi aléatoire.
Start of each turn: apply 6 doom to a random enemy. Core Doom build card — with Sleight of Flesh, Death's Door becomes active every turn. Doom payoff scaling.






Infligez 8 dégâts. Inflige 3 dégâts supplémentaire pour chaque carte piochée durant votre tour.
Soul cycling utility. Find value through deck manipulation. Outdone by Devour Life and Unleash for raw power but provides consistency.






Appliquez 21 de Fatalité et Affaibli (1) à TOUS les ennemis.
Apply 21 doom to all enemies + 1 Weak. Primary Doom archetype damage dealer. Sleight of Flesh activates it twice, four times with two copies.






Infligez 7 dégâts. L'efficacité de Vulnérable et Affaibli sur l'ennemi est doublée pendant les 3 prochains tours.
Vulnerability + Weakness for 2x effective, lasting 3 turns. 7 damage on top. Strong defensive debuff application.






Infligez 13 dégâts.
1 mana deal 13, ethereal. No downside — the ethereal keyword is actually upside in ethereal builds. Good damage that transitions to late game synergy.






Gagnez 6 d'Armure. Appliquez Affaibli (1).
Apply Weakness, ethereal, gain 6 block. Osty activation trigger. Multi-purpose defensive card.






Gagnez 11 d'Armure. Au prochain tour, gagnez [energy:1].
13 block now, gain 2 mana next turn (upgraded). Setup card that gives you resources for pop-off turns.






Infligez 10 dégâts. Améliorez 2 cartes aléatoires de votre Défausse.
Upgrade 2 random cards from discard. Armaments-like effect that provides permanent deck improvement.






Infligez 11 dégâts X fois.
Good attack with finisher potential. Strong early and mid game damage option.





À la fin du combat, vous pouvez retirer une carte de votre Deck.
End of combat: remove a card from your deck. Event-like deck thinning as a card. Win-more but very powerful for deck optimization.






TOUS les joueurs ajoutent 3 Âmes à leur Pioche.
Add 3 souls to all zones, exhaust. Massive soul generation for combo turns.






Infligez 10 dégâts. Double les dégâts de TOUTES les cartes Pendaison que vous jouez sur cet ennemi.
10 damage, doubles per Hang debuff on enemy. Multiple Hangs = exponential damage. Copy and replay for insane scaling.






L'ennemi perd 8 de Force jusqu'à la fin du tour.
8 unmitigated block with negative effects on enemies. Reliable defensive option.






Lorsque vous jouez une carte ce tour, appliquez 3 de Fatalité sur l'ennemi.
0 mana: apply 3 doom per card played. Soul cycling feeds this for massive doom accumulation. Doom build core.






Lorsque vous piochez une carte Éthérée, piochez 1 carte.
When you draw an ethereal card, draw 1 more. Core ethereal build card that provides continuous draw.






Piochez 3 cartes.
Draw 3 cards, no block. Brave Warden + soul is better. Can go infinite with Borrowed Time. Deck cycling utility.





Titos inflige 10 dégâts. Inflige un montant de dégâts supplémentaires égal aux PV Max de Titos.
Summon gains 10 + max HP worth of block. Summit build support. Strong defensive scaling.






Appliquez Affaibli (2). Appliquez Vulnérable (2).
2 mana: apply 2 Weak + 2 Vulnerable, exhaust. Third debuff application method. Exhaust means it won't clog your deck.






Invoquez pour 20.
3 mana: summon with 20 HP, exhaust. 4 mana + Unleash = massive burst turn. Strong setup for Unleash payoffs.






Lorsque vous appliquez un effet néfaste sur un ennemi, celui-ci subit 9 dégâts.
2 mana: enables Doom activation. With Countdown = 26 damage per turn (upgraded). Two copies of Sleight + Countdown = fight over. Key Doom build support.






Titos inflige 7 dégâts. Ajoutez Retenue à une carte dans votre Main.
Add Retain to a card. Throw on Dirge, Borrowed Time, Death's Door for permanent value every turn. Top of A tier utility.






Infligez 13 dégâts. Augmentez les dégâts de cette carte de 3 de façon permanente.
13 damage + gain 3 permanent damage. Scales across combats — by late game adds significant burst. Strong damage rare.






Infligez un montant de dégâts égal à la quantité de Fatalité sur l'ennemi.
Doom finisher with retain and exhaust. Win-more when you have doom already accumulating.
13 cards
B-tier cards serve niche roles in specific archetypes or provide reliable but unspectacular value. They can round out a deck but shouldn't be prioritized over S/A tier alternatives.






Invoquez pour 6.
Decent stat line with Fragile keyword. Unleash synergy. Serviceable in summon-focused builds.






Infligez 4 dégâts. Placez une carte de votre Défausse dans votre Main.
Worse than Dredge — exhausts itself first, only retrieves one card. Still provides discard pile access when you need it.






Gagnez 8 d'Armure. Ajoutez une Âme à votre Pioche.
8 block + soul (soul+ when upgraded). Best pure defense card for Necrobinder. Souls cycle into your engine while blocking.






TOUS les joueurs Invoquent pour 6.
6 summons — especially strong in multiplayer. Provides massive Unleash triggers.






Gagnez 13 d'Armure. Réduisez le coût de cette carte de [energy:1] lorsque N'IMPORTE QUEL PERSONNAGE périt.
Combo with Bone Shards for 13 block at 0 mana mid-game. Summoning means your companion isn't dying as often.






Invoquez pour 5. Lorsque Titos perd des PV, TOUS les ennemis en perdent le même montant.
When summon loses HP, enemies lose HP too. 2 mana and slow to set up. Late game scaling power.






Appliquez 10 de Fatalité, plus 5 de Fatalité supplémentaire pour tous les 10 points de Fatalité déjà présents sur l'ennemi.
Doom finisher that needs multiple pieces assembled. Powerful when online but requires too much setup for most runs.






Titos inflige 7 dégâts. Se déclenche un nombre de fois supplémentaires égal au nombre de fois qu'il a déjà attaqué ce tour.
Summon deals 7 + bonus per prior attack. Osty builds don't scale well at high ascension. Fun but not reliable.






Infligez 9 dégâts. Ajoutez une Âme à votre Pioche.
Damage option with some utility. Better versions exist but it fills a slot when needed.






Appliquez 13 de Fatalité. Piochez 1 carte.
1 mana: draw 2, apply 16 doom (upgraded). Doom build card draw + doom generation. Useful but archetype-specific.






Lorsque vous appliquez de la Fatalité, gagnez 2 d'Armure.
Block per doom accumulated. Late game only — one copy is bad, two is good. Upgrade to 3 block per doom helps significantly.






Invoquez pour 3. Titos récupère 5 PV.
5 summon with retain, heal when upgraded. Helps Unleash turns. Reliable summon source.






Gagnez [energy:1].
Worse Borrowed Time. Still provides mana but without the infinite potential.
7 cards
C-tier cards are generally not worth picking. They either belong to the weaker Osty/AI archetype or have setup requirements that are too demanding for consistent play.






Infligez 8 dégâts. Appliquez un montant de Fatalité égal aux dégâts infligés.
Basic doom damage card. Not good enough to justify a slot — doom build has better options.






Lorsque vous jouez une carte qui coûte [energy:2] ou plus, gagnez 3 d'Armure.
3 block per card costing 2+ mana. Mana reduction effects make this awkward. Too conditional for reliable block.






Titos inflige 3 dégâts. Si c'est la première fois du tour que cette carte est jouée, piochez 1 carte.
Summon deals 3, first play draws 1. Souls make this useless since they don't trigger draw. Too weak for the slot.






Titos inflige 12 dégâts. Cette carte coûte 0 [energy:1] si Titos a déjà attaqué pendant ce tour.
12 damage for 2 mana, 0 if cost reduced. Unleash always available for damage — not worth the slot.






Titos inflige 11 dégâts et applique Vulnérable (2) à TOUS les ennemis.
Summon deals 11, apply 2 Vulnerable to all. Worse Bone Shards at 2 mana. Costs more for less value.






Gagnez 5 d'Armure. Appliquez 7 de Fatalité sur TOUS les ennemis.
5 block + 7 doom to all enemies. Sleight of Flesh and Shroud prefer it, but Death's Door is simply better.






Au début de votre tour, ajoutez 1 Balayage optique à votre Main.
2 mana Sweeping Gaze equivalent with random targeting. Not reliable enough for the cost.
8 cards
D-tier cards actively hurt your deck or belong to the weakest archetype (Osty/AI). Skip these unless you literally have no other option in a card reward.






Infligez 52 dégâts.
4 mana deal 52. Requires Veilpiercer + Sculpting Strike setup. The setup cost is too high for what's essentially a single-target nuke.






Épuisez votre Main. Si vous avez Épuisé 9 cartes de cette manière, gagnez Intangible (1).
Exhaust your entire hand; if 9+ cards exhausted, gain 1 Intangible. Too much setup for a single turn of Intangible. The cost far outweighs the benefit.






Titos inflige 6 dégâts.
Doesn't scale. Period. The damage is too low and it has no synergy with any archetype.






Invoquez pour 4. Gagnez 7 d'Armure.
2 mana for a basic summon. Not worth the mana or the card slot. Much better summon options exist.






Infligez 27 dégâts.
1 mana more than Bury for similar effect. Retain is useless on an ethereal card. Terrible value.






Titos inflige 4 dégâts. Lorsque vous jouez une carte qui coûte [energy:2] ou plus, cette carte retourne dans votre Main depuis la Défausse.
4 damage with Flatten synergy. When Flatten costs 0, this adds nothing. Rattle is better for similar effects.






Titos inflige 25 dégâts. Inflige 5 dégâts supplémentaires pour CHACUNE de vos autres Attaques de Titos.
3 mana for 30 summon damage. AI/Osty build core that doesn't scale at high ascension. Don't take it.






Infligez 6 dégâts.
Bad. Worse than Defend in most situations. Remove it as soon as possible.
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