Regent Build Forme du Vide

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4
Core Cards
2
Key Relics
A
Tier Rank
L
Character

Core Cards

Strategy Guide

Overview

Void Form is a 3-Energy Power that makes your first 2 cards played each turn completely free (both Energy AND Star costs). This unlocks cards like Seven Stars (2 Energy + 7 Stars) and Decisions, Decisions (6 Stars) for zero cost. Convergence retains your hand and gives Energy + Stars next turn, setting up massive Void Form turns. Big Bang gives 1 Energy, 1 Star, 5 Forge, and draws a card — all for 0 Energy with Void Form making other cards free. The build requires careful sequencing to maximize the 2 free plays each turn.

1

Act 1 — Early Game

Convergence is an early priority — it retains your hand and gives resources next turn. This lets you hold expensive cards for the right moment. Glow generates Stars + draws 2 cards. Falling Star provides damage + Stars. Cloak of Stars gives cheap defense using Stars. Don't look for Void Form in Act 1 — focus on building a solid Star generation foundation. Spoils of Battle and Hidden Cache help with resource flow.

2

Act 2 — Mid Game

Void Form transforms your deck. Free Seven Stars = deal 49 damage for 0 cost. Free Decisions, Decisions = draw 3 + play a Skill 3 times for 0 Stars. Big Bang is the ultimate Void Form companion: it draws, generates Energy, Stars, AND Forge for 0 cost with Exhaust. Stack Star generation so you can fuel Star-cost cards on the turns where they're NOT your first 2 plays. Convergence + Void Form is the core combo: Convergence on setup turns, Void Form bombs on payoff turns.

3

Act 3 — Late Game

The endgame pattern: Turn X play Convergence (retain hand, +1 Energy/Star next turn). Turn X+1 with Void Form active: play Seven Stars for free (49 AoE damage), then play Decisions, Decisions for free (play a Skill 3 times). Remaining Energy + Stars fuel additional plays. Meteor Shower and Comet serve as alternative free plays for massive burst. I Am Invincible provides a free invincibility turn when needed. The build is slower than Forge but has higher burst potential once assembled.

Card Acquisition Priority

Indispensable
Void Form

First 2 cards each turn are free. Unlocks 0-cost Seven Stars, Decisions Decisions, and other expensive bombs.

Indispensable
Decisions, Decisions

Draw 3, play a Skill 3 times. For free with Void Form. Triples your best Skill each turn.

Indispensable
Convergence

Retain hand + gain Energy/Star next turn. The perfect setup card for Void Form bomb turns.

Indispensable
Big Bang

0 cost: Draw 1, gain 1 Energy, 1 Star, 5 Forge. Exhaust. Maximum efficiency in one card.

Élevé
Seven Stars

7 damage x7 to all enemies. For free via Void Form. One of the best AoE finishers in the game.

Élevé
Glow

1 Energy for 1 Star + draw 2. Efficient Star generation and draw to find bomb cards.

Élevé
Comet

33 damage + 3 Vulnerable + 3 Weak. Free via Void Form. Excellent single-target burst.

Moyen
Cloak of Stars

1 Star for 7 Block. Cheap defense that doesn't use Energy, preserving it for bigger plays.

Flex / Alternative Cards

When core cards aren't available, these alternatives keep the build functional.

Relic Priority

Best Relics
Droit divin
Droit divin

Regent's starter. Stars at combat start help fuel early Star-cost cards before Void Form is online.

Crème glacée
Crème glacée

Conserve Energy between turns. Save Energy on Convergence turns, spend big on Void Form turns.

Lanterne
Lanterne

Extra Energy turn 1. Play Void Form on turn 1 with a Lantern to start the engine immediately.

Good Relics
Sacoche de préparatifs
Sacoche de préparatifs

Draw 2 extra cards turn 1. Find Void Form and Convergence faster.

Pointe de stylo
Pointe de stylo

Every 10th Attack deals double damage. Time this with a free Seven Stars for 98 AoE damage.

Vajra
Vajra

+1 Strength amplifies all damage cards, especially multi-hit free plays.

Avoid
Ras du cou en velours
Ras du cou en velours

Void Form makes 2 cards free but you still want to play more cards per turn. 6-card limit hurts.

Ectoplasme
Ectoplasme

Gold is essential for purchasing key expensive cards like Seven Stars and Decisions, Decisions.

Pierre philosophale
Pierre philosophale

+1 enemy Strength while you spend turns setting up. Dangerous during the ramp phase.

Boss Strategy Tips

Guardian

Play Void Form during Guardian's defensive mode. Use free plays to deal massive damage when Guardian switches to attack mode. Convergence retains your bombs for the optimal turn.

Hexaghost

Void Form turn 1 if possible, block Inferno turn 2 with free Cloak of Stars plays. After surviving, free Seven Stars and Decisions Decisions overwhelm Hexaghost.

Slime Boss

Charge up with Convergence before 50% HP. Free Seven Stars blasts past the split threshold. After split, another round of free AoE finishes both halves.

Time Eater

Void Form lets you play fewer but higher-impact cards. Free Seven Stars is one card for massive damage. Perfect against the card-play limit since each free card still only counts as one play.

Collector

Free Seven Stars handles both the Collector and minions simultaneously. Decisions Decisions tripling a Block Skill keeps you safe. The combo of free plays and card efficiency dominates.

Frequently Asked Questions

Void Form vs Forge build — which is better?

Forge is simpler and more consistent — just Forge up and swing Sovereign Blade. Void Form has a higher ceiling with free Seven Stars and Decisions, Decisions, but requires specific cards to work. Forge for reliability, Void Form for power ceiling.

Does Void Form affect Star costs too?

Yes! Void Form makes the first 2 cards completely free, including both Energy AND Star costs. This is why Seven Stars (2 Energy + 7 Stars) and Decisions, Decisions (6 Stars) become insanely powerful with Void Form.

How do I survive the setup phase?

Convergence retains your hand, so you don't waste defensive cards. Cloak of Stars provides cheap Block using Stars instead of Energy. Bulwark and standard Block cards handle early turns before Void Form is active.

Can I combine Void Form with Forge?

Yes! Big Bang gives 5 Forge for free with Void Form, and Sovereign Blade can be one of your 2 free plays. The builds overlap significantly and can form a powerful hybrid.

What if I draw badly on Void Form turns?

Convergence solves this by retaining your hand. Play Convergence on turns when you don't have bombs, and your hand carries over. Glow draws 2 extra cards to dig for bombs. Keep the deck small (18-22 cards) for consistency.