





Füge 13 Schaden zu. Wende 1 Schwach an. Wende 1 Verwundbar an.
Deal 13 damage.Apply 2 Weak.Apply 2 Vulnerable.
2 energy deal 13, apply 1 Weak + 1 Vulnerable. Harder to upgrade than Spire 1. Only source of Weakness for Ironclad. Less necessary when going infinite — you don't need defensive debuffs.
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