Regent uses a unique dual-resource system of Energy and Stars. Stars carry over between turns while Energy doesn't, making star management the key skill. The strongest approach is star-based loops — accumulate stars with Glow and Hidden Cache, then spend them on powerful payoffs like Gamma Blast, Comet, and Reflect. Forge and blade archetypes are weaker. With many rares and fewer floors, building around common/uncommon packages is essential. AoE is extremely important for Regent.
6 cards
S-tier cards define Regent's dominant star-based strategy. These cards generate stars, provide reusable block/damage, or enable the infinite loop that makes Regent unstoppable. The core game plan is Glow for star generation, Convergence for hand retention, and payoff cards for massive burst turns.






Ziehe 1 Karte. Erhalte [energy:1]. Erhalte [star:1]. Schmiede 5.
Energy generation, card generation, and Forge (retains between turns) all in one card. Regent's Adrenaline. With card removal and exhaust support, goes infinite with Glow. Premium acceleration.






Erhalte [star:1]. Ziehe 2 Karten.
Core Common: 1 energy gain 1 star (2 upgraded). Triggers Alignment at 2 stars — draw 2 + gain energy. 'One of the best commons in the game.' Loop with Astral Pulse and payoff cards. The backbone of every Regent deck.






Transformiere beliebig viele deiner Handkarten zu Diener-Opfern.
Transform hand cards into minion sacrifice (0-cost 9 block, exhaust). Targeted Fiend Fire effect — choose what to exhaust. With Convergence, exhaust unwanted cards while keeping key pieces. Also provides massive block on setup turns.






Erhalte 9 Block. Nimm diese Karte zurück auf deine Hand.
0 energy, 2 stars, 9 block — returns to hand after play. Premium reusable block that costs no energy. With Hidden Cache, play it twice per turn. Retain means you always have block on demand. Regent's best defensive card.






Beende deinen Zug. Die ersten 2 Karten, die du in jedem Zug spielst, sind kostenlos spielbar.
First two cards each turn cost 0 energy and 0 stars. Regent's Echo Form equivalent. Cheats 7+ stars per turn. With Particle Wall, Gamma Blast, and Cloak of Stars, this power trivializes the game.






Erhalte im nächsten Zug [energy:1] und [star:1]. Behalte deine Hand in diesem Zug.
Retain your hand, gain energy + star next turn. The main infinite enabler — Pyramid-like effect that lets you control what you lock in. Queen enemy can't disrupt your hand when you retain everything. Essential for star loop consistency.
13 cards
A-tier cards provide excellent star payoffs, strong damage, or reliable utility. They complement the star engine with burst damage, defensive scaling, and card selection. Many can single-handedly carry encounters.






Füge ALLEN Gegnern 14 Schaden zu.
0 energy gain 3 stars. Loop option with Glow for continuous star generation. AoE payoff enabler. Solid star generation at no energy cost.






Füge 4 Schaden zu. Wähle eine Handkarte, die du zu Diener-Sturzflug Transformierst.
Adds Dive Bomb (13 damage, exhaust) to your hand. 2 energy for 17 total damage with targeted exhaust. Strong early damage option with deck thinning upside.






Füge 18 Schaden zu. Spielt sich selbst zu Beginn deines Zuges aus dem Erschöpfungsstapel.
18 damage (24 upgraded) dealt at start of every turn. One-card solve — play it then focus on blocking. Starter deck has 0 Vulnerable, making the raw damage essential. Carries early game entirely.






Füge 33 Schaden zu. Wende 3 Schwach an. Wende 3 Verwundbar an.
0 energy, 5 stars: deal 33 damage (44 upgraded), apply 3 Weak + 3 Vulnerable. Like Shockwave + massive damage. First hit deals 44, next turn with debuffs deals 66+ = 100+ total. Premium star payoff.






Nimm im nächsten Zug 2 Karten aus deinem Nachziehstapel auf deine Hand.
Seek effect delayed by 1 turn. Upgrade finds 3 cards. Finds combo pieces without exhausting. Doesn't cost energy on the turn it delivers. Powerful for assembling star loops.






Füge 13 Schaden zu. Wende 2 Schwach an. Wende 2 Verwundbar an.
0 energy, 3 stars: deal 13 damage (18 upgraded) + apply 2 Weak + 2 Vulnerable. Primary star-based damage payoff. The debuffs are insane — one of few multi-turn debuff applications in the game.






Erhalte immer zu Beginn deines Zuges [star:2].
Generates 2-3 stars per turn as a power. Puts you over threshold for payoff cards. Glow x2 + Genesis = 6 stars per cycle. Strong setup for consistent star generation.






Erhalte 11 Block. Erhalte im nächsten Zug 4 Block.
11 block this turn, 4 block next turn. Solid defensive option with star synergy. Probably core in most Regent decks. Top B or A.






Füge 12 Schaden zu. Ziehe im nächsten Zug 2 Karten.
13 damage + draw 3 next turn (upgraded). Mini-Predator at 1 energy 2 stars. Doesn't fall off throughout the run. Card selection + damage in one.






Füge 30 Schaden zu. Falls der Gegner dadurch stirbt, erhalte [star:5].
Early game monster. 38 damage upgraded with starter Vulnerable. Kills elites outright. Combos with Cloak of Stars and Astral Pulse for burst turns.






Erhalte 17 Block. Geblockter Angriffsschaden wird in diesem Zug auf deinen Angreifer zurückgeworfen.
1 energy, 3 stars: deal damage equal to block you have. Turn 1 with 17 block = 17 damage AoE. Massive defensive scaling that converts your entire block into kill pressure.






Füge 8 Schaden zu. Erhalte [star:2]. Lege diese Karte auf deinen Nachziehstapel.
1 energy deal 9 damage, gain 2 stars, place on top of draw pile. Draw it every turn for 2 stars guaranteed. Makes payoff cards like Gamma Blast and Particle Wall work consistently.
13 cards
B-tier cards serve as solid role-players in Regent decks. They provide star generation, block, or damage that complements the core engine but aren't essential to the strategy.






Immer wenn du [star:1] ausgibst oder erhältst, füge ALLEN Gegnern 3 Schaden zu.
When you spend or gain stars, deal 3 to all enemies. Slow passive AoE that doesn't scale with burst star spending. Desperate AoE option when nothing else is available.






Erhalte 13 Block. Schmiede 10.
2 energy for 13 block with Forge. Forge archetype isn't great overall. If you're forcing infinite, you don't want this. Middle of the pack.






Wähle 2 Karten aus deinem Nachziehstapel, die du zu Diener-Schlägen transformierst.
1 energy: exhaust 2 cards from hand (targeted). Minion strikes become 7 damage + draw 1, exhaust. Thins your deck. Good for removing status cards.






Erhalte 7 Block.
Spend stars = gain block (like Mental Fortress). 3 stars = 9 block. Disgusting value when looping star generation. Make copies if you can. Premium block scaling.






Füge ALLEN Gegnern 7 Schaden zu. Alle Gegner verlieren für diesen Zug 1 Stärke.
Damage option with star utility. Fills the AoE gap when premium cards aren't available.






Füge ALLEN Gegnern 9 Schaden zu. ALLE Gegner verlieren für diesen Zug 9 Stärke.
1 energy 3 stars: deal 9 to all, ethereal, -9 enemy strength. Block card disguised as damage. Rare. Top C or bottom B.






Erhalte 7 Block. Erhalte [star:1].
Charge Battery equivalent with star generation. Making stars while blocking is efficient. Solid defensive + resource generation.






Ziehe 3 Karten. Lege 1 Karte aus deiner Hand auf deinen Nachziehstapel.
Draw 3, put 1 on top. Brainstorm-like card selection. Combo line setup. Inconsistent but can find key pieces.






Füge 17 Schaden zu. Wähle eine farblose Handkarte. Erhalte eine Kopie dieser Karte auf deine Hand.
2 energy deal 17, copy a colorless card. What's worth copying? Rare. The damage alone is reasonable.






Erhalte [star:1]. Erhalte im nächsten Zug [star:3].
Generate 4 stars (5 upgraded). The only card that generates a massive number of stars in one play. Pays for Gamma Blast + more. Essential for star payoff turns.






Für je [energy:4], die du ausgibst, erhältst du [energy:1].
Energy relic-like effect at 2 cost. Expensive for what it does but provides consistent energy over long fights.






Füge ALLEN Gegnern 3 Schaden zu für jeden in diesem Zug erhaltenen [star:1].
0 energy: deal 3 per star gained this turn to all enemies. With Hidden Cache = 12-15 AoE for free. Enchantments scale the number further.






Füge 8 Schaden zu. Erhalte [star:1].
1 energy deal 8, gain 1 star. Block is better than damage for Regent — star generation is the important part.
15 cards
C-tier cards are generally not worth picking. They belong to weaker archetypes (Forge, Vigor) or have conditions too hard to meet. Only take these when you have no better alternatives.






Füge 5 Schaden zu. Schmiede X. Schmiedet 5 mehr für jeden vorherigen Treffer auf diesen Gegner in diesem Zug.
Forge 5 + damage per hit. Rare that doesn't have the energy to hit much. Targets the wrong thing when you want to be banking stars.






Erhalte 3 zufällige farblose Karten auf deine Hand.
Forge package card. Don't take it — Forge builds are fundamentally weaker than star builds.






Füge ALLEN Gegnern 21 Schaden zu. Fülle deine Hand mit Schutt.
Fill hand with debris (status). Hyperbeam-like effect. Status cards in hand is a problem, not a feature.






Füge 6 Schaden zu. Fügt 2 Schaden mehr zu für ALLE deine Karten mit [star:1]-Kosten.
1 energy: reduce star costs of cards in hand. Sounds good but it's a trap — you're spending energy and a card slot to save stars you could just generate more efficiently.






Füge 15 Schaden zu. Erhalte im nächsten Zug [energy:2].
Expensive power with marginal benefit. Star builds don't need this kind of scaling.






Füge 4 Schaden für jede Fertigkeit, die du in diesem Zug bereits gespielt hast.
Deal 4 per skill played this turn. Bad payoff that bricks when drawn at wrong time. Better damage options exist.






Füge 6 Schaden zu. Nimm diese Karte nach je 3 in einem Zug gespielten Fertigkeiten auf deine Hand.
6 damage per 3 skills played. Flurry of Blows equivalent. Okay early game but doesn't scale with the star engine.






Immer wenn du einen Gegner angreifst, verliert er für diesen Zug 1 Stärke.
Expensive card that blocks only 1 damage per turn. Horrible efficiency. D tier in many evaluations.






Erhalte 8 Panzerung.
1 energy, 5 stars: gain 8 Plating. Plating decreases per turn and can't be negated. Rare card with draw-order dependency. Not worth the star investment.






Falls du 5 oder mehr Karten in einem Zug spielst, ziehe zu Beginn deines nächsten Zuges 1 Karte.
Play 5+ cards, draw 1 next turn. Conditional draw that doesn't matter when you're going infinite. D tier if not infinite.






Ziehe 6 Karten.
2 energy draw 6 cards. Can't afford 2 energy for pure draw when Regent needs energy for stars and damage.






Erhalte zu Beginn jedes Zuges 1 zufällige farblose Karte auf deine Hand.
Card type conversion effect. Niche use cases that don't align with star engine strategy.






Schmiede 10.
Forge-related value card. Forge archetype isn't strong enough to justify this slot.






Schmiede 8. Nimm Hoheitsklinge von irgendwoher auf deine Hand.
Forge 8, get Sovereign Blade to hand. Better Forge card but still not enough to make the archetype work.






Ziehe zu Beginn jedes Zuges 1 Karte und Erschöpfe 1 Handkarte.
Draw 1, exhaust 1 randomly. Random exhaust is dangerous — can exhaust key combo pieces. D tier risk.
3 cards
D-tier cards actively hurt your deck or provide so little value that skipping is almost always correct. These cards belong to dead archetypes or have costs that don't match their output.






Füge 30 Schaden zu.
1 energy 4 stars: deal 30 damage. Worst star payoff card — 4 stars is an awkward cost (you start with 3). Rather have 0-cost payoffs like Gamma Blast. Too expensive for what it does.






Füge 24 Schaden zu. Immer wenn du diese Karte ziehst, senke ihre Kosten um 1.
4 energy deal 24, -1 cost when drawn. The cost reduction through drawing is too slow. Top-deck manipulation required. Not reliable enough.






Füge 8 Schaden zu. Immer wenn du diese Karte ziehst, erhöhe ihren Schaden für diesen Kampf um 3.
Worse version of Rampage. Slow scaling that doesn't synergize with star builds. No reason to pick this over star payoff cards.
Character overview and strategies
Character and build rankings
Card rankings for every character
Browse all cards with effects and stats