Necrobinder has three main archetypes: Soul builds (strongest), Doom builds (viable alternative), and Ethereal builds (high ceiling, hard to execute). The core Act 1 loop is Defend → Summon → Unleash. Necrobinder has the worst Act 1 among all characters but a very high ceiling once online. Borrowed Time, Neurosurge, Devour Life, Dirge, and Severance are among the absolute top cards. Soul cycling is the primary win condition — Haunt deals unblockable damage per soul played.
18 cards
S-tier cards define Necrobinder's dominant Soul strategy and include key enablers for Doom and Ethereal builds. These cards generate souls, provide massive acceleration, or serve as the primary win conditions. Dirge, Devour Life, and Severance are the cornerstones of the class.






Wende 3 Verderben auf dich selbst an. Erhalte [energy:1].
0-cost, doesn't exhaust. Upgrade gives +2 mana with unchanged doom. Core infinite piece — enables Death's Door combo turns. Take it always, regardless of build.






Der Gegner verliert 3 TP. Erhalte 3 Seelen in deinen Nachziehstapel.
Add 3 souls to your draw pile. Soul bias towards hand — leads to infinite loops and Hunt kills. Top of S tier for enabling the soul cycling win condition.






Immer wenn du eine Seele spielst, Beschwöre 1.
Power: +1 summon per soul played. 10+ souls per round means massive summon scaling. 'Top of S tier' — enables the scaling that makes Necrobinder's late game unstoppable.






Nimm 3 Karten aus deinem Abwurfstapel auf deine Hand.
Retrieve 3 cards from discard to hand, exhaust. Better than Grave Blast. With Borrowed Time = infinite setup. Refills your hand with the exact pieces you need.






Beschwöre 3 X Mal. Erhalte X Seelen in deinen Nachziehstapel.
'Best Necrobinder card.' Creates 4x summons and souls when upgraded. Put retain on it for insane value every turn. Take it in every build — the card defines the character.






Wende auf ALLE Gegner 29 Verderben an. Töte Gegner mit mindestens so viel Verderben wie TP.
3 mana AoE that trivializes roaches, centipede, and scroll encounters. One-shots most multi-enemy fights when upgraded. Skills at battle start relic makes it even stronger.






Verliere inverseDiff() Stärke. Erhalte zu Beginn jedes Zuges [energy:1].
-2 strength, +1 mana per turn. Best builds don't care about strength. Works in Soul, Doom, AND Osty builds. Premium energy generation power.






Immer wenn du eine Seele spielst, verliert ein zufälliger Gegner 6 TP.
6 damage per soul played this combat. Unblockable — enemies can't mitigate it. Main win condition when cycling souls. Each soul played permanently increases Haunt's damage for the fight.






Im nächsten Zug Beschwöre 2 und erhalte [energy:2].
Upgraded: gain 3 mana next turn. Enables massive pop-off turns. Cycling Invoke between turns creates momentum that's hard for enemies to keep up with.






Der erste Angriff in jedem Zug fügt 50% mehr Schaden zu.
First attack this turn deals +50% damage (75% upgraded). Works on the current turn you play it — possibly a glitch but incredibly powerful. Any deck, any build.






Füge 7 Schaden zu. Wende jegliche Debuffs auf dem Gegner auf ALLE anderen Gegner an.
7 damage + spread all debuffs on the target to all enemies. Insane in multi-enemy fights and multiplayer. Status effects, weakness, vulnerability — all spread.






Erhalte [energy:3]. Ziehe 2 Karten. Wende immer zu Beginn deines Zuges 3 Verderben auf dich selbst an.
+3 mana, draw 2, apply 3 doom to yourself. 'Always take it.' Premium acceleration — the self-doom is manageable with Countdown or Death's Door. Two copies is fine.






Füge 5 Schaden zu für jede in diesem Kampf gespielte Flüchtige Karte.
Deal 5 damage per ethereal card played this combat. Self-scaling in ethereal builds. S tier specifically for ethereal strategies — the damage grows every turn.






Füge 13 Schaden zu. Erhalte eine Seele auf deinen Nachziehstapel, Abwurfstapel und deine Hand.
2 mana deal 13 damage + generate 3 souls (1 to hand). 'Busted.' Damage + soul generation in one card. With Lethality = 19+ damage plus soul cycling. Core to every soul build.






Füge 9 Schaden zu. Fügt 2 Schaden mehr zu pro Seele in deinem Erschöpfungsstapel.
Scaling soul damage over the entire fight. Better than Death March for long encounters. The damage accumulates as you play more souls — finisher card.






Gib einer deiner Handkarten Erneut spielen. Sie kostet eine weitere [energy:1].
Add Replay to a card (+1 cost, exhaust). Broken on Dirge (8x summons/souls), Severance (double damage + souls), and Capture Spirit (6 souls). Essentially doubles the output of your best card.






Osty fügt 6 Schaden zu. Dieser Schaden erhöht sich um Ostys momentane TP.
Core Act 1 card. Must use every time it's available for summon synergies. Without Unleash, the character literally doesn't function. The foundation of every Necrobinder deck.
28 cards
A-tier cards provide excellent support for Soul, Doom, or Ethereal archetypes. They offer damage, defense, utility, or archetype-specific scaling that complements the S-tier engine cards.






Füge ALLEN Gegnern 33 Schaden zu. Kostet [energy:2] weniger für jede flüchtige Karte, die in diesem Kampf gespielt wurde.
Deal 33 to all, -2 cost per ethereal card played. Ethereal build finisher. Needs setup but the payoff is massive AoE damage.






Beschwöre 5.
Essential Act 1 survival card. Block + summon support. Later increases Unleash damage. Back of A tier but critical for getting through the hardest part of the run.






Falls Osty lebt, fügt er ALLEN Gegnern 9 Schaden zu und du erhältst 9 Block. Osty stirbt.
1 mana: your summon deals 9 to all enemies, you gain 9 block. Summon dies in the process. 9 damage + 9 block for 1 mana is excellent. Follow with Bodyguard to revive.






Erhalte immer zu Beginn deines Zuges 1 zufällige Karte auf deine Hand. Gib ihr Flüchtig.
1 mana: add a random ethereal card to hand. Veilpiercer synergy. Ethereal build support that provides card advantage. A tier in ethereal builds.






Wende zu Beginn deines Zuges auf einen zufälligen Gegner 6 Verderben an.
Start of each turn: apply 6 doom to a random enemy. Core Doom build card — with Sleight of Flesh, Death's Door becomes active every turn. Doom payoff scaling.






Füge 8 Schaden zu. Fügt 3 Schaden mehr zu pro Karte, die in deinem Zug gezogen wurde.
Soul cycling utility. Find value through deck manipulation. Outdone by Devour Life and Unleash for raw power but provides consistency.






Wende auf ALLE Gegner 21 Verderben und 1 Schwach an.
Apply 21 doom to all enemies + 1 Weak. Primary Doom archetype damage dealer. Sleight of Flesh activates it twice, four times with two copies.






Füge 7 Schaden zu. Verwundbar und Schwach sind auf diesem Gegner für die nächsten 3 Züge doppelt so effektiv.
Vulnerability + Weakness for 2x effective, lasting 3 turns. 7 damage on top. Strong defensive debuff application.






Füge 13 Schaden zu.
1 mana deal 13, ethereal. No downside — the ethereal keyword is actually upside in ethereal builds. Good damage that transitions to late game synergy.






Erhalte 6 Block. Wende 1 Schwach an.
Apply Weakness, ethereal, gain 6 block. Osty activation trigger. Multi-purpose defensive card.






Erhalte 11 Block. Erhalte im nächsten Zug [energy:1].
13 block now, gain 2 mana next turn (upgraded). Setup card that gives you resources for pop-off turns.






Füge 10 Schaden zu. Verbessere 2 zufällige Karten in deinem Abwurfstapel.
Upgrade 2 random cards from discard. Armaments-like effect that provides permanent deck improvement.






Füge X Mal 11 Schaden zu.
Good attack with finisher potential. Strong early and mid game damage option.





Du darfst am Ende des Kampfes eine Karte aus deinem Deck entfernen.
End of combat: remove a card from your deck. Event-like deck thinning as a card. Win-more but very powerful for deck optimization.






ALLE Spieler erhalten 3 Seelen in ihren Nachziehstapel.
Add 3 souls to all zones, exhaust. Massive soul generation for combo turns.






Füge 10 Schaden zu. Verdopple den Schaden ALLER Erhängen-Karten für diesen Gegner.
10 damage, doubles per Hang debuff on enemy. Multiple Hangs = exponential damage. Copy and replay for insane scaling.






Der Gegner verliert für diesen Zug 8 Stärke.
8 unmitigated block with negative effects on enemies. Reliable defensive option.






Immer wenn du diesen Zug eine Karte spielst, wende 3 Verderben auf den Gegner an.
0 mana: apply 3 doom per card played. Soul cycling feeds this for massive doom accumulation. Doom build core.






Immer wenn du eine Flüchtige Karte ziehst, ziehe 1 Karte.
When you draw an ethereal card, draw 1 more. Core ethereal build card that provides continuous draw.






Ziehe 3 Karten.
Draw 3 cards, no block. Brave Warden + soul is better. Can go infinite with Borrowed Time. Deck cycling utility.





Osty fügt 10 Schaden zu. Dieser Schaden erhöht sich um Ostys max. TP.
Summon gains 10 + max HP worth of block. Summit build support. Strong defensive scaling.






Wende 2 Schwach an. Wende 2 Verwundbar an.
2 mana: apply 2 Weak + 2 Vulnerable, exhaust. Third debuff application method. Exhaust means it won't clog your deck.






Beschwöre 20.
3 mana: summon with 20 HP, exhaust. 4 mana + Unleash = massive burst turn. Strong setup for Unleash payoffs.






Immer wenn du einen Debuff auf einen Gegner anwendest, füge ihm 9 Schaden zu.
2 mana: enables Doom activation. With Countdown = 26 damage per turn (upgraded). Two copies of Sleight + Countdown = fight over. Key Doom build support.






Osty fügt 7 Schaden zu. Gib einer deiner Handkarten Behalten.
Add Retain to a card. Throw on Dirge, Borrowed Time, Death's Door for permanent value every turn. Top of A tier utility.






Füge 13 Schaden zu. Erhöhe den Schaden dieser Karte permanent um 3.
13 damage + gain 3 permanent damage. Scales across combats — by late game adds significant burst. Strong damage rare.






Füge dem Gegner Schaden in Höhe seines Verderbens zu.
Doom finisher with retain and exhaust. Win-more when you have doom already accumulating.
13 cards
B-tier cards serve niche roles in specific archetypes or provide reliable but unspectacular value. They can round out a deck but shouldn't be prioritized over S/A tier alternatives.






Beschwöre 6.
Decent stat line with Fragile keyword. Unleash synergy. Serviceable in summon-focused builds.






Füge 4 Schaden zu. Nimm eine Karte aus deinem Abwurfstapel auf deine Hand.
Worse than Dredge — exhausts itself first, only retrieves one card. Still provides discard pile access when you need it.






Erhalte 8 Block. Erhalte eine Seele in deinen Nachziehstapel.
8 block + soul (soul+ when upgraded). Best pure defense card for Necrobinder. Souls cycle into your engine while blocking.






ALLE Spieler Beschwören 6.
6 summons — especially strong in multiplayer. Provides massive Unleash triggers.






Erhalte 13 Block. Senke die Kosten dieser Karte um [energy:1], wenn IRGENDWER stirbt.
Combo with Bone Shards for 13 block at 0 mana mid-game. Summoning means your companion isn't dying as often.






Beschwöre 5. Immer wenn Osty TP verliert, verlieren ALLE Gegner ebensoviele TP.
When summon loses HP, enemies lose HP too. 2 mana and slow to set up. Late game scaling power.






Wende 10 Verderben an und zusätzlich 5 Verderben für je 10 Verderben, die der Gegner schon hat.
Doom finisher that needs multiple pieces assembled. Powerful when online but requires too much setup for most runs.






Osty fügt 7 Schaden zu. Trifft ein weiteres Mal für jeden seiner Angriffe in diesem Zug.
Summon deals 7 + bonus per prior attack. Osty builds don't scale well at high ascension. Fun but not reliable.






Füge 9 Schaden zu. Erhalte eine Seele in deinen Nachziehstapel.
Damage option with some utility. Better versions exist but it fills a slot when needed.






Wende 13 Verderben an. Ziehe 1 Karte.
1 mana: draw 2, apply 16 doom (upgraded). Doom build card draw + doom generation. Useful but archetype-specific.






Immer wenn du Verderben anwendest, erhalte 2 Block.
Block per doom accumulated. Late game only — one copy is bad, two is good. Upgrade to 3 block per doom helps significantly.






Beschwöre 3. Osty heilt 5 TP.
5 summon with retain, heal when upgraded. Helps Unleash turns. Reliable summon source.






Erhalte [energy:1].
Worse Borrowed Time. Still provides mana but without the infinite potential.
7 cards
C-tier cards are generally not worth picking. They either belong to the weaker Osty/AI archetype or have setup requirements that are too demanding for consistent play.






Füge 8 Schaden zu. Wende genauso viel Verderben an.
Basic doom damage card. Not good enough to justify a slot — doom build has better options.






Immer wenn du eine Karte spielst, die [energy:2] oder mehr kostet, erhalte 3 Block.
3 block per card costing 2+ mana. Mana reduction effects make this awkward. Too conditional for reliable block.






Osty fügt 3 Schaden zu. Falls du diese Karte zum ersten Mal in diesem Zug spielst, ziehe 1 Karte.
Summon deals 3, first play draws 1. Souls make this useless since they don't trigger draw. Too weak for the slot.






Osty fügt 12 Schaden zu. Diese Karte kostet 0 [energy:1], falls Osty in diesem Zug angegriffen hat.
12 damage for 2 mana, 0 if cost reduced. Unleash always available for damage — not worth the slot.






Osty fügt ALLEN Gegnern 11 Schaden zu. Wende auf ALLE Gegner 2 Verwundbar an.
Summon deals 11, apply 2 Vulnerable to all. Worse Bone Shards at 2 mana. Costs more for less value.






Erhalte 5 Block. Wende auf ALLE Gegner 7 Verderben an.
5 block + 7 doom to all enemies. Sleight of Flesh and Shroud prefer it, but Death's Door is simply better.






Erhalte zu Beginn deines Zuges 1 Fegender Blick auf deine Hand.
2 mana Sweeping Gaze equivalent with random targeting. Not reliable enough for the cost.
8 cards
D-tier cards actively hurt your deck or belong to the weakest archetype (Osty/AI). Skip these unless you literally have no other option in a card reward.






Füge 52 Schaden zu.
4 mana deal 52. Requires Veilpiercer + Sculpting Strike setup. The setup cost is too high for what's essentially a single-target nuke.






Erschöpfe deine Hand. Falls dadurch 9 Karten Erschöpft wurden, erhalte 1 Immateriell.
Exhaust your entire hand; if 9+ cards exhausted, gain 1 Intangible. Too much setup for a single turn of Intangible. The cost far outweighs the benefit.






Osty fügt 6 Schaden zu.
Doesn't scale. Period. The damage is too low and it has no synergy with any archetype.






Beschwöre 4. Erhalte 7 Block.
2 mana for a basic summon. Not worth the mana or the card slot. Much better summon options exist.






Füge 27 Schaden zu.
1 mana more than Bury for similar effect. Retain is useless on an ethereal card. Terrible value.






Osty fügt 4 Schaden zu. Immer wenn du eine Karte spielst, die [energy:2] oder mehr kostet, nimm diese Karte vom Abwurfstapel auf deine Hand.
4 damage with Flatten synergy. When Flatten costs 0, this adds nothing. Rattle is better for similar effects.






Osty fügt 25 Schaden zu. Fügt 5 Schaden mehr zu für ALLE deine anderen Osty-Angriffskarten.
3 mana for 30 summon damage. AI/Osty build core that doesn't scale at high ascension. Don't take it.






Füge 6 Schaden zu.
Bad. Worse than Defend in most situations. Remove it as soon as possible.
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