Stacke Gift auf Feinde und sieh zu, wie sie schmelzen. Giftige Dämpfe bieten passives Scaling, Katalysator beendet den Kampf.
Poison is the Silent's premiere scaling mechanic. Each turn, enemies lose HP equal to their Poison stacks, then Poison decreases by 1. Noxious Fumes applies Poison passively every turn, Deadly Poison applies a burst of stacks, and Catalyst multiplies existing Poison. The strategy is simple: apply Poison, defend, and wait. Against bosses, Catalyst turns 20 Poison into 60 in one card play.
Deadly Poison and Poisoned Stab are your bread and butter in Act 1. Noxious Fumes is the #1 priority pickup — it provides passive damage that scales in every long fight. Backflip and Deflect keep you alive while Poison works. Don't take too many Poison cards early; 2-3 sources are sufficient. Focus on defense cards like Leg Sweep and Dodge and Roll. Neutralize from your starting deck applies Weak, which is great.
Act 2 is where Poison truly shines. Bouncing Flask applies Poison to all enemies, solving the multi-enemy problem. Look for Catalyst — this card alone can end boss fights by tripling Poison stacks. Burst doubles the effect of your next Skill, so Burst + Catalyst = 6x Poison multiplication. Corpse Explosion (if available as colorless) turns Poison kills into AoE damage. Footwork for better Block generation.
Against Act 3 bosses, the game plan is: Noxious Fumes → stack Poison → Catalyst for lethal. With Burst + Catalyst, you can go from 15 Poison to 135 in a single turn. Wraith Form provides near-invincibility for 3 turns — use it when you've applied enough Poison and need to survive until it kills. Malaise removes enemy Strength and applies Weak. Adrenaline provides emergency Energy and draw.
Passive 2 Poison per turn (3 upgraded) to ALL enemies. The foundation of every Poison build.
Play your next Skill twice. Burst + Catalyst = 6x Poison. Burst + Bouncing Flask = double AoE Poison.
Apply 5 Poison (7 upgraded) for 1 Energy. Most efficient single-target Poison applicator.
Apply 3 Poison to a random enemy 3 times. Solves the AoE problem and stacks fast.
Gain 2 Dexterity (3 upgraded). Makes every Block card more efficient while Poison works.
5 Block + draw 2 cards. Excellent defense that also digs for Catalyst.
Apply 2 Weak + 11 Block. Survivability card that buys time for Poison.
Spend all Energy to apply that much Weak and remove that much Strength. Boss killer.
When core cards aren't available, these alternatives keep the build functional.
Silent's starter relic. Draw 2 extra cards turn 1 to find key Poison pieces fast.
Gain 1 Poison on enemies when you apply Poison. Amplifies every Poison source in the deck.
When a Poisoned enemy dies, transfer their Poison to a random enemy. Incredible in multi-fights.
Draw 2 extra cards at start of combat. More chances to find Noxious Fumes and Catalyst early.
Gain 1 Dexterity every 3 attacks. Better Block generation while Poison does the work.
Reduce HP loss by 1. Helpful when enemies chip through your defense while waiting for Poison to kill.
+1 Energy is nice but +1 Strength to enemies means they hit harder while you wait for Poison.
Can't gain Gold. Gold is important for Silent to buy key cards and relics from shops.
Wounds added to draw pile dilute your deck, making it harder to draw Catalyst and key pieces.
Noxious Fumes ticks during Guardian's defensive mode. Stack Poison early, then focus on blocking during attack phases. Catalyst when Poison is 15+ for a fast kill.
Apply Poison turns 1-2, block the big Inferno hit, then Catalyst. Noxious Fumes alone can carry if you survive the initial burst. Leg Sweep or Malaise on the Inferno turn.
Poison is incredible here. Stack 30+ Poison before pushing past 50% HP. When the slime splits, both halves inherit the Poison and die quickly. Bouncing Flask helps after the split.
Poison is one of the best answers to Time Eater. Apply Noxious Fumes and Poison sources, then play few cards per turn to avoid the 12-card punishment. Poison ticks regardless of card count.
Noxious Fumes damages ALL enemies including summoned minions. Focus Poison on the Collector directly. Bouncing Flask randomly hits minions and boss. Catalyst the boss when Poison is high.
Most Act 3 bosses have 300-500 HP. Poison damage is cumulative (n + n-1 + n-2 + ...), so 30 Poison stacks deals about 465 total damage over time. With Catalyst, getting to 30+ is easy.
Envenom adds 1 Poison per attack hit. It's decent in hybrid builds but too slow for pure Poison. Stick to dedicated Poison cards unless you also have many Shiv-generating cards.
Catalyst is better for single targets (bosses). Corpse Explosion is better for multi-enemy fights where killing one Poisoned enemy deals AoE. Ideally, run both.
Yes, especially with Burst. Burst + Catalyst triples your Poison twice (effectively 9x). Drawing Catalyst once per fight is sufficient if your base Poison application is strong.
Very few enemies are Poison-immune. For Artifact-bearing enemies, use Bouncing Flask to strip Artifact charges first, then apply Poison. Keep a few direct damage cards as backup.