Nutze Aufbrauch-Synergien, um dein gesamtes Deck in eine unaufhaltsame Maschine zu verwandeln. Jede aufgebrauchte Karte erzeugt Karten, Energie und Schaden.
The Exhaust build treats your deck as fuel. Cards like Feel No Pain generate Block when you Exhaust, Dark Embrace draws cards on Exhaust, and Corruption makes all Skills free (but Exhausts them). Dead Branch replaces every Exhausted card with a random one, creating infinite value. The synergy between these pieces is so powerful that once assembled, the build can loop through dozens of cards per turn.
In Act 1, pick up Feel No Pain and True Grit early — they function well independently before the combo comes together. Burning Pact and Havoc provide useful Exhaust outlets. Feed is excellent for gaining max HP while contributing to the Exhaust theme. Don't worry about finding every piece immediately; the individual cards are still strong on their own. Shrug It Off and Flame Barrier keep you alive.
Act 2 is where the build crystallizes. Dark Embrace is the priority — it turns every Exhaust into card draw, creating chain reactions. Corruption makes all Skills cost 0 but Exhaust on play. With Dark Embrace, every free Skill played replaces itself. Add Aggression, Brand, or Thrash for additional Exhaust-based effects. If you find Dead Branch at a shop, buy it immediately — it's the most impactful single relic for this build.
With the full engine online (Corruption + Dark Embrace + Feel No Pain + Dead Branch), you play your entire hand every turn, Exhaust everything, draw replacements, and gain massive Block. Fiend Fire becomes a finisher — Exhaust your entire hand to deal damage per card Exhausted. In long fights, you'll cycle through more cards than your deck contains. The only danger is running out of cards in short fights without Dead Branch.
Makes all Skills cost 0 but Exhaust. With Dark Embrace, every free Skill replaces itself.
Draw 1 card whenever you Exhaust. Creates chain reactions with Corruption.
Gain 3 Block (4 upgraded) per Exhaust. Provides massive passive defense.
Exhaust your entire hand, deal damage per card. The ultimate finisher for this build.
Draw 5 cards + 2 Energy. Fuels the engine on critical turns.
7 Block + Exhaust a card. Reliable defense and Exhaust trigger.
Exhaust 1 card, draw 2 (3 upgraded). Trades bad cards for better options.
Play the top card of your draw pile for free, then Exhaust it. More triggers.
When core cards aren't available, these alternatives keep the build functional.
THE relic for this build. Every Exhausted card creates a random card in hand, making Corruption generate infinite value.
Ironclad's starter relic. The HP sustain is crucial while assembling the combo in Acts 1-2.
50% chance cards won't Exhaust. With Corruption, your Skills sometimes stay in hand — incredible with powerful Skills.
Whenever you Exhaust a card, deal 3 damage to all enemies. Free AoE just for doing what the build already does.
Powers cost 0 after playing a Power. Huge for setting up Corruption + Dark Embrace + Feel No Pain.
Draw 2 extra cards turn 1. More cards means more fuel for the Exhaust engine.
This build wants to play 10+ cards per turn. A 6-card limit is catastrophic.
Randomized costs interfere with Corruption making Skills free. High-cost random assignments waste turns.
Retaining hand between turns reduces new draws. This build wants fresh cards every turn to Exhaust.
Set up your Powers (Dark Embrace, Feel No Pain) turn 1. Corruption turn 2 if you have enough Skills in hand. The engine should be running by turn 3, making Guardian's damage output irrelevant.
Prioritize getting Feel No Pain online before the Inferno turn. With 3+ Exhaust triggers per turn, you'll passively gain enough Block to survive. Corruption + Free Skills handles the rest.
The Exhaust engine is slower to set up in this shorter fight. Consider frontloading damage with Fiend Fire to push past 50% HP quickly, then clean up the split slimes.
Extremely dangerous. Time Eater's card play limit punishes the core strategy of playing many cards. Play Powers early, then be strategic about which Skills to Corruption. Consider holding back to avoid the 12-card punishment.
The Exhaust engine handles the Collector's minion spawns beautifully. Cycle through your deck rapidly, generating Block from Feel No Pain while dealing AoE damage if you have Charon's Ashes or AoE Exhaust effects.
Yes, but it plays differently. Without Dead Branch, Corruption will eventually run out your deck. You need to win within a few key turns. Add more attack cards and treat Corruption as a finisher rather than an engine.
Take strong individual cards — Feel No Pain gives Block on any Exhaust, True Grit is independently good defense. Burning Pact and Feed are strong standalone picks. You don't need the full combo until Act 2-3.
Playing Corruption too early without Dark Embrace or Feel No Pain. Without those support pieces, Corruption just Exhausts all your Skills with nothing to show for it. Set up the payoff cards first.
Absolutely. Aggression gives Strength when you Exhaust, and Feel No Pain provides defense. Adding Inflame and a single Heavy Blade gives you burst damage alongside the Exhaust engine.