Defect Frost-Build

Werde eine undurchdringliche Mauer aus Frost-Orbs. Generiere massiven Block passiv jede Runde.

4
Core Cards
2
Key Relics
A
Tier Rank
D
Character

Core Cards

Strategy Guide

Overview

Frost Orbs generate Block equal to 2+Focus passively each turn. With high Focus and multiple Frost orb slots, you passively gain 30-50+ Block per turn without playing a single card. Glacier channels 2 Frost orbs at once, Coolheaded cycles your deck while channeling Frost, and Defragment makes every orb produce more Block. Once set up, you're nearly invincible.

1

Act 1 — Early Game

Glacier is the best Act 1 pickup for this build — 7 Block + channel 2 Frost. Coolheaded provides Frost + card draw. Charge Battery gives Energy for big setup turns. Defragment is critical early — even +1 Focus makes every Frost orb produce 3 Block instead of 2. Zap and Ball Lightning provide offensive pressure while you build the defensive engine. Don't ignore damage entirely in Act 1.

2

Act 2 — Mid Game

Capacitor is the mid-game priority — 2-3 extra Orb slots filled with Frost means 10-15+ passive Block per turn. Stack Defragment aggressively. Blizzard scales with total Ice channeled throughout the fight — it becomes your damage win condition in long fights. Cold Snap channels Frost while dealing damage. Loop makes your first Frost orb trigger twice, doubling its Block. Hailstorm adds Frost on defensive turns.

3

Act 3 — Late Game

By Act 3, your Frost engine should generate 40-60 Block passively. Blizzard with 30+ total Ice channeled deals massive damage. Multi-Cast evokes Frost multiple times for burst Block when needed. Buffer provides 1 free damage negation per stack — insurance against big hits. The build excels in long fights where passive Block compounds. Against burst damage bosses, save Multi-Cast for emergency Block.

Card Acquisition Priority

Muss gewählt werden
Defragment

Gain 1 Focus (2 upgraded). Makes every Frost orb produce more Block. Stack multiple copies.

Muss gewählt werden
Glacier

7 Block + channel 2 Frost. Most efficient Frost generation in one card.

Muss gewählt werden
Capacitor

Gain 2 Orb slots (3 upgraded). More Frost orbs = exponentially more passive Block.

Hoch
Coolheaded

Channel 1 Frost + draw 1 (2 upgraded). Defense + draw in one efficient package.

Hoch
Loop

First Orb triggers passive twice. Double Block from frontmost Frost orb every turn.

Hoch
Buffer

Negate the next damage instance. Insurance against attacks that exceed your Block.

Mittel
Cold Snap

Deal 6 damage + channel Frost. Provides offense while building the Frost engine.

Mittel
Hailstorm

Channel Frost whenever you gain Block. Creates chain reactions with Frost-generated Block.

Flex / Alternative Cards

When core cards aren't available, these alternatives keep the build functional.

Relic Priority

Best Relics
Gesprungener Kern
Gesprungener Kern

Defect's starter relic. The initial Lightning orb provides early damage while you build Frost.

Festplatte
Festplatte

Start every combat with 1 Focus. Immediately improves all orbs from the first turn.

Inserter

Gain 1 Orb slot every 2 turns. More Frost slots = more passive Block accumulation.

Good Relics
Goldbeschichtete Kabel
Goldbeschichtete Kabel

Rightmost Orb triggers passive twice. Double Block from your oldest Frost orb.

Runischer Kondensator
Runischer Kondensator

Start with 3 extra Orb slots. Immediately filled by Glacier and Coolheaded for early Block.

Anker
Anker

Start combat with 10 Block. Buys time to set up Frost orbs and Focus.

Avoid
Stein der Weisen
Stein der Weisen

Enemies gain +1 Strength. More damage to block in already defense-focused build. Unnecessary risk.

Ektoplasma
Ektoplasma

Can't earn Gold. Need Gold for shop Defragments and Capacitors.

Cursed Key

Curses in deck dilute draws. Harder to find Defragment and setup cards when needed.

Boss Strategy Tips

Guardian

Frost build naturally handles Guardian well. Passive Block absorbs damage during attack phases. Blizzard accumulates damage potential while you stay safe behind Frost walls.

Hexaghost

Stack Frost orbs turn 1 to passively block the Inferno on turn 2. With 4+ Frost and any Focus, you passively generate enough Block. Focus on setup turn 1, block turn 2, then cruise.

Slime Boss

Frost provides consistent defense throughout the fight. Build Blizzard damage before pushing past 50%. After split, passive Block handles both slimes while Blizzard finishes them.

Time Eater

Ideal matchup. Frost passive Block doesn't require playing cards. Channel orbs early, then play 2-3 cards per turn to avoid the 12-card limit while passively blocking everything.

Collector

Passive Frost Block handles minion chip damage effortlessly. Focus damage on the Collector directly. Blizzard scales up over the long fight to finish the boss.

Frequently Asked Questions

How do I actually kill enemies with this build?

Blizzard is your primary damage source — it deals 2 damage per Frost channeled this combat. In a 10-turn fight with 2 Frost per turn, that's 40+ damage per Blizzard. Multi-Cast evokes orbs for burst. Creative AI generates random Powers for supplemental damage.

Is this build too slow for hallway fights?

It can be. Add Ball Lightning and Cold Snap for Act 1 damage. The build shines in elite and boss fights where survivability matters most. Don't be afraid to take a few extra damage in hallways.

Frost vs Lightning — which is better overall?

Lightning is better for damage and faster kills. Frost is better for survivability and consistency. At high Ascension, Frost's reliability often wins out. The ideal is a hybrid with Lightning for damage and Frost for defense.

Should I take Blizzard even in Act 1?

Yes, if you're committed to Frost. It's weak early but scales incredibly. By Act 3, a single Blizzard can deal 80+ damage. Think of it as an investment.