Browse all 299 relics organized by type. Click any relic for detailed info and build synergies.

Enemies drop 15 additional Gold.

Start each combat with 10 Block.

At the start of each combat, draw 2 additional cards.

At the start of each combat, heal 2 HP.

At the start of each combat, gain 8 Vigor.

At the start of each combat, apply 1 Vulnerable to ALL enemies.

The first Hand you draw each combat is Upgraded.

Gain 25% additional Gold.

If you do not play any Attacks during your turn, gain an additional Energy next turn.

You cannot lose more than 20 HP in a single turn.

At the start of your 3rd turn, gain 18 Block.

At the start of your 3rd turn, gain 1 Energy.
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Gain 1 Energy at the start of each turn. Whenever you play a card, add a Wound to your draw pile.
Gain 1 Energy at the start of each turn. You can no longer see enemy intents.
Gain 1 Orb slot every 2 turns.

Start each combat with 4 Block.

Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Whenever you add a card to your Deck, add one additional copy.

At the start of each combat, heal 1 HP.

While you have no potions, you have 2 additional Dexterity.

At the start of your first turn, lose 1 Energy. At the start of all other turns, gain 1 Energy.

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Upon pickup, brews 5 random potions.