
Upon pickup, Enchant an Attack with Momentum 5.

While you have no potions, you have 2 additional Dexterity.

At the start of your first turn, lose 1 Energy. At the start of all other turns, gain 1 Energy.

The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Upon pickup, brews 5 random potions.