Gain 1 Energy at the start of each turn. You can no longer see enemy intents.
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
Gain 1 Energy at the start of each turn. Whenever you play a card, add a Wound to your draw pile.
Gain 1 Orb slot every 2 turns.
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.