Bend the rules of resource management with Void Form — end your turn early, but make your first 2 cards free. Combined with Energy conservation and high-value bombs, every turn becomes a surgical strike. The Regent's most cerebral archetype, rewarding perfect card sequencing.
Void Form is a 3-Energy Power that makes your first 2 cards played each turn completely free (both Energy AND Star costs). This unlocks cards like Seven Stars (2 Energy + 7 Stars) and Decisions, Decisions (6 Stars) for zero cost. Convergence retains your hand and gives Energy + Stars next turn, setting up massive Void Form turns. Big Bang gives 1 Energy, 1 Star, 5 Forge, and draws a card — all for 0 Energy with Void Form making other cards free. The build requires careful sequencing to maximize the 2 free plays each turn.
Convergence is an early priority — it retains your hand and gives resources next turn. This lets you hold expensive cards for the right moment. Glow generates Stars + draws 2 cards. Falling Star provides damage + Stars. Cloak of Stars gives cheap defense using Stars. Don't look for Void Form in Act 1 — focus on building a solid Star generation foundation. Spoils of Battle and Hidden Cache help with resource flow.
Void Form transforms your deck. Free Seven Stars = deal 49 damage for 0 cost. Free Decisions, Decisions = draw 3 + play a Skill 3 times for 0 Stars. Big Bang is the ultimate Void Form companion: it draws, generates Energy, Stars, AND Forge for 0 cost with Exhaust. Stack Star generation so you can fuel Star-cost cards on the turns where they're NOT your first 2 plays. Convergence + Void Form is the core combo: Convergence on setup turns, Void Form bombs on payoff turns.
The endgame pattern: Turn X play Convergence (retain hand, +1 Energy/Star next turn). Turn X+1 with Void Form active: play Seven Stars for free (49 AoE damage), then play Decisions, Decisions for free (play a Skill 3 times). Remaining Energy + Stars fuel additional plays. Meteor Shower and Comet serve as alternative free plays for massive burst. I Am Invincible provides a free invincibility turn when needed. The build is slower than Forge but has higher burst potential once assembled.
First 2 cards each turn are free. Unlocks 0-cost Seven Stars, Decisions Decisions, and other expensive bombs.
Draw 3, play a Skill 3 times. For free with Void Form. Triples your best Skill each turn.
Retain hand + gain Energy/Star next turn. The perfect setup card for Void Form bomb turns.
0 cost: Draw 1, gain 1 Energy, 1 Star, 5 Forge. Exhaust. Maximum efficiency in one card.
7 damage x7 to all enemies. For free via Void Form. One of the best AoE finishers in the game.
1 Energy for 1 Star + draw 2. Efficient Star generation and draw to find bomb cards.
33 damage + 3 Vulnerable + 3 Weak. Free via Void Form. Excellent single-target burst.
1 Star for 7 Block. Cheap defense that doesn't use Energy, preserving it for bigger plays.
When core cards aren't available, these alternatives keep the build functional.
Regent's starter. Stars at combat start help fuel early Star-cost cards before Void Form is online.
Conserve Energy between turns. Save Energy on Convergence turns, spend big on Void Form turns.
Extra Energy turn 1. Play Void Form on turn 1 with a Lantern to start the engine immediately.
Draw 2 extra cards turn 1. Find Void Form and Convergence faster.
Every 10th Attack deals double damage. Time this with a free Seven Stars for 98 AoE damage.
+1 Strength amplifies all damage cards, especially multi-hit free plays.
Void Form makes 2 cards free but you still want to play more cards per turn. 6-card limit hurts.
Gold is essential for purchasing key expensive cards like Seven Stars and Decisions, Decisions.
+1 enemy Strength while you spend turns setting up. Dangerous during the ramp phase.
Play Void Form during Guardian's defensive mode. Use free plays to deal massive damage when Guardian switches to attack mode. Convergence retains your bombs for the optimal turn.
Void Form turn 1 if possible, block Inferno turn 2 with free Cloak of Stars plays. After surviving, free Seven Stars and Decisions Decisions overwhelm Hexaghost.
Charge up with Convergence before 50% HP. Free Seven Stars blasts past the split threshold. After split, another round of free AoE finishes both halves.
Void Form lets you play fewer but higher-impact cards. Free Seven Stars is one card for massive damage. Perfect against the card-play limit since each free card still only counts as one play.
Free Seven Stars handles both the Collector and minions simultaneously. Decisions Decisions tripling a Block Skill keeps you safe. The combo of free plays and card efficiency dominates.
Forge is simpler and more consistent — just Forge up and swing Sovereign Blade. Void Form has a higher ceiling with free Seven Stars and Decisions, Decisions, but requires specific cards to work. Forge for reliability, Void Form for power ceiling.
Yes! Void Form makes the first 2 cards completely free, including both Energy AND Star costs. This is why Seven Stars (2 Energy + 7 Stars) and Decisions, Decisions (6 Stars) become insanely powerful with Void Form.
Convergence retains your hand, so you don't waste defensive cards. Cloak of Stars provides cheap Block using Stars instead of Energy. Bulwark and standard Block cards handle early turns before Void Form is active.
Yes! Big Bang gives 5 Forge for free with Void Form, and Sovereign Blade can be one of your 2 free plays. The builds overlap significantly and can form a powerful hybrid.
Convergence solves this by retaining your hand. Play Convergence on turns when you don't have bombs, and your hand carries over. Glow draws 2 extra cards to dig for bombs. Keep the deck small (18-22 cards) for consistency.