Aティアサイレント

サイレント シヴビルド

正確さでブーストされたシヴの波を生成し、連射ダメージを与える。各シヴは0コストのアタックで、正確さで強化される。

4
Core Cards
2
Key Relics
A
Tier Rank
Character

Core Cards

Strategy Guide

Overview

Shivs are 0-cost attack cards that deal 4 damage each (6 with Accuracy). On their own, Shivs are weak. But with Accuracy boosting their damage, attack-count relics like Kunai and Shuriken triggering every 3 attacks, and Infinite Blades generating free Shivs every turn, the damage becomes overwhelming. The build also synergizes with any 'on attack played' effects.

1

Act 1 — Early Game

Blade Dance is the foundation — 3 Shivs for 1 Energy. Cloak and Dagger gives Shivs + Block. Slice is a free 0-cost attack that helps trigger Kunai/Shuriken. In Act 1, Shivs provide decent damage for hallway fights even without Accuracy. Pick up defensive staples like Backflip and Deflect. Look for Accuracy in shops — it transforms every Shiv from 4 to 6+ damage.

2

Act 2 — Mid Game

Accuracy should be your #1 priority if you don't have it yet. Each copy of Accuracy adds +4 damage (6 upgraded) to every Shiv. Infinite Blades generates a free Shiv at the start of each turn — persistent value. Knife Trap and Fan of Knives add more Shiv generation. After Image gives Block for every card played — incredible with 5+ Shivs per turn. Look for Kunai and Shuriken at shops.

3

Act 3 — Late Game

With 2+ Accuracy, each Shiv deals 12+ damage. Playing 6 Shivs per turn = 72+ damage plus Block from Kunai, plus Dexterity from Kunai, plus Strength from Shuriken. Storm of Steel converts your entire hand to Shivs for a massive burst turn. Wraith Form provides invincibility frames for the final push. Finisher deals damage equal to total attacks played this turn — lethal after a Shiv storm.

Card Acquisition Priority

必須ピック
Accuracy

Every copy adds +4 damage (+6 upgraded) to all Shivs. The single most important card.

必須ピック
Blade Dance

Generate 3 Shivs (4 upgraded) for 1 Energy. Core Shiv generation.

必須ピック
Infinite Blades

Generate 1 Shiv at the start of each turn. Free persistent value.

Cloak and Dagger

Gain 6 Block + 1 Shiv (2 Shivs upgraded). Defense and offense in one card.

Afterimage

Gain 1 Block for every card played. With 6+ Shivs per turn, that's 6+ free Block.

Backflip

5 Block + draw 2 cards. Defensive staple that digs for Accuracy and Shiv generators.

Knife Trap

When attacked, generate Shivs. Reactive Shiv generation that punishes enemies for attacking.

Finisher

Deals damage per attack played this turn. After playing 6 Shivs, Finisher deals 36+ damage.

Flex / Alternative Cards

When core cards aren't available, these alternatives keep the build functional.

Relic Priority

Best Relics
手裏剣
手裏剣

Gain 1 Strength every 3 attacks played. Shivs are attacks — 6 Shivs per turn = +2 Strength per turn.

クナイ
クナイ

Gain 1 Dexterity every 3 attacks played. Shivs trigger this constantly, making your Block cards insane.

蛇の指輪
蛇の指輪

Draw 2 extra cards turn 1. More cards = more Shiv generators found early.

Good Relics
扇子
扇子

Gain 4 Block every 3 attacks. Shivs trigger this constantly for free passive Block.

ペン先
ペン先

Every 10th attack deals double damage. Count your Shivs to align the 10th hit with a real attack.

バックパック
バックパック

Draw 2 more cards at start of combat. Find Blade Dance and Accuracy faster.

Avoid
ベルベットチョーカー
ベルベットチョーカー

6 cards per turn limit. Shiv builds want to play 8-12 cards per turn. This kills the build.

スネッコアイ
スネッコアイ

Random costs on cards. Shivs are free regardless, but your Shiv generators and Accuracy get random costs.

Runic Dome

Not knowing intent means you can't decide between going aggressive with Shivs or blocking.

Boss Strategy Tips

Guardian

Shivs chew through Guardian's shield phase quickly due to multiple hits. Each Shiv counts as a separate attack, stripping shield stacks fast. Save Blade Dance for the defense phase.

Hexaghost

Block the big Inferno turn, then Shiv-rush the boss. Accuracy + multiple Shivs per turn outpaces Hexaghost's healing. Kunai/Shuriken make you stronger each turn.

Slime Boss

Shivs are excellent before and after the split. Multiple small hits avoid overkill waste on the split. After splitting, Shiv both halves efficiently.

Time Eater

The worst boss for this build. Each Shiv counts toward the 12-card limit. Play Shivs strategically — don't dump everything turn 1. Save Shivs for burst turns after Time Eater heals.

Collector

Shivs efficiently pick off summoned minions. Use Storm of Steel or big Shiv turns to clear adds while maintaining pressure on the Collector.

Frequently Asked Questions

How many copies of Accuracy do I need?

One is functional, two is optimal, three is overkill. Each copy adds +4 damage (6 upgraded) per Shiv. With 2 copies at +6 each, every Shiv deals 16 damage.

Can Shiv and Poison builds be combined?

Yes, with Envenom. Each Shiv hit applies 1 Poison through Envenom. 6 Shivs per turn = 6 Poison per turn. It's a viable hybrid but each archetype is stronger when focused.

Is Shiv build viable at Ascension 20?

Viable but harder than Poison at high Ascension. The build needs Accuracy + Shiv generation + defense. Without all three, Act 3 bosses can overwhelm you. Time Eater is the biggest threat.

Storm of Steel vs more Blade Dances?

Storm of Steel is a finisher — convert your entire hand to Shivs for one massive burst. Blade Dance is consistent Shiv generation every turn. Run Blade Dances for consistency, Storm of Steel for burst.