エンベノムにより全てのアタックヒットで毒を付与し、触媒系カードで増幅する。攻撃するほど毒が溜まる。
Envenom is a Power that causes every attack you play to apply 1 Poison per hit. Multi-hit attacks like Fan of Knives, Dagger Spray, and Blade Dance become poison factories — Blade Dance spawning 3 Shivs means 3 Poison applications on top of direct damage. Snakebite upgrades this further. Finisher deals bonus damage per Attack played this turn, rewarding the many cheap attacks. The build creates a dual-threat: direct damage kills fast, while Poison finishes off tankier enemies.
Snakebite is available from the start and applies Poison on hit — it's the early version of what Envenom does for all attacks. Dagger Spray and Dagger Throw provide multi-hit damage + utility. Blade Dance generates Shivs which each apply Poison with Envenom active. Footwork is important early for defense since the build is aggressive. Look for Accuracy early as it buffs all Shiv damage, making each Shiv deal damage + Poison.
Finding Envenom is the turning point — once active, every attack applies Poison. Fan of Knives hits ALL enemies and applies Poison to each one. Finisher deals 1 damage per Attack played this turn — with 5-6 cheap attacks per turn, that's 5-6 bonus damage plus all the Poison stacking. Cloak and Dagger provides Block + Shivs. Leading Strike gives Strength on Shiv plays, making future attacks hit harder AND apply Poison. Burst doubles your next Skill, incredible with Blade Dance (6 Shivs = 6 Poison).
Against bosses: play Envenom first, then unleash multi-hit attacks. 3-4 Blade Dances with Envenom = 9-12 Shivs each applying 1 Poison + direct damage. After 2 turns, enemies have 15-20+ Poison ticking away. Finisher on a turn with 8+ Attacks deals 8+ bonus damage. Storm of Steel converts your entire hand into Shivs for a massive burst of damage + Poison. After Image provides Block per card played — perfect for the many small attacks this build plays.
Every Attack applies 1 Poison per hit. Transforms your entire deck into a poison engine. The build's cornerstone.
Hit ALL enemies + draw a card. With Envenom, applies Poison to everything on screen.
Deal 1 damage per Attack played this turn. Natural payoff for playing many cheap attacks.
Apply Poison on hit. Works even without Envenom, and stacks with it for double Poison application.
Add 3 Shivs to hand. Each Shiv = 1 attack + 1 Poison with Envenom. High value.
+4 Shiv damage (6 upgraded). Makes Shivs deal real damage alongside Poison application.
Gain 2 Dexterity (3 upgraded). Essential defense for a build focused on offensive pressure.
Play your next Skill twice. Blade Dance x2 = 6 Shivs = 6 Poison + damage. Explosive combo piece.
When core cards aren't available, these alternatives keep the build functional.
Silent's starter relic. Extra draw turn 1 helps find Envenom and setup cards faster.
Gain 1 Strength for every 3 Attacks played. With many small attacks per turn, triggers constantly.
Gain 1 Dexterity for every 3 Attacks played. Passive defense scaling from your aggressive playstyle.
Gain 4 Block for every 3 Attacks played. Defense from doing what you already want to do.
Gain 1 Energy for every 10 Attacks played. Fuels more attack chains.
Apply 3 Poison to all enemies at start of combat. Free Poison before Envenom even comes online.
6 card limit is devastating. This build plays 6-10 cards per turn with Shivs and cheap attacks.
Potions provide useful burst damage and defense for an aggressive build.
Need to know when to attack vs defend. The build is fragile without proper Block timing.
Play Envenom early, then Shiv spam during Guardian's attack phase. Poison ticks during Guardian's defensive mode while you generate more Shivs. The dual damage threat handles the shield phase well.
Footwork + Block cards handle the Inferno. After surviving, Envenom + multi-hit attacks stack Poison fast. Fan of Knives handles the Inferno adds if they appear.
Fan of Knives with Envenom applies Poison to both halves after the split. Stack Poison before 50% HP, then burst past with Finisher. After split, existing Poison ticks on both halves.
Fan of Knives + Envenom handles minions while applying Poison to the Collector. Finisher's damage scales with all the Shivs and attacks played. Envenom's passive nature means no wasted turns.
Challenging matchup. Each Shiv counts as a card play toward the 12-card limit. Be selective — play only the highest-value attacks and let Poison do work over time rather than Shiv spamming.
Pure Poison uses dedicated poison cards (Noxious Fumes, Deadly Poison) for faster stacking. Envenom build uses attacks that also deal direct damage while applying Poison. Envenom is better against multi-enemy fights; pure Poison scales higher on single targets.
2-3 Shiv generators (Blade Dance, Cloak and Dagger, Infinite Blades) is ideal. You want enough to consistently play 4-6 attacks per turn with Envenom, but not so many that you can't find defense cards.
Yes! Shivs are Attacks, so each Shiv applies 1 Poison via Envenom. Blade Dance creates 3 Shivs = 3 damage + 3 Poison. This is the core interaction that makes the build work.
Yes, Noxious Fumes is still excellent. It applies Poison passively each turn, stacking with Envenom. The two sources together make Poison accumulate extremely fast.
Moderately. It's more intuitive than pure Poison since you just play attacks and Poison happens naturally. But managing Block with an aggressive deck requires practice. Start with Poison or Shiv builds if you're new.