フォージ効果でソブリンブレードを強化し、一振りが仮想の大砲と化す。継続的なスケーリングが魅力のパワーハウス。
The Regent starts every fight with Sovereign Blade (Innate, 2 Energy, deals base damage). Forge cards permanently increase Sovereign Blade's damage for the rest of combat. Seeking Edge, Conqueror, and Beat Into Shape all add Forge stacks. Once Sovereign Blade has +30 Forge, it one-shots most enemies. Stars fuel Forge cards and Energy generation, creating a self-sustaining loop.
Falling Star is in your starting deck — use it for Stars and damage. Refine Blade is an excellent Act 1 pickup that Forges Sovereign Blade cheaply. Glow generates Stars, which fuel your more expensive Forge cards. Wrought in War provides early damage. Don't skip defensive options like Cloak of Stars and Bulwark. The Forge engine needs 2-3 turns to ramp, so surviving early combat is critical.
Seeking Edge is the premier Forge card — it adds permanent damage to Sovereign Blade. Conqueror costs Stars but adds significant Forge stacks. Sword Sage doubles Sovereign Blade's Forge gains, making every other Forge card twice as effective. Hammer Time adds Forge on every attack played. Stars management becomes important — Glow, Gather Light, and Spoils of Battle keep Stars flowing. Child of the Stars provides endgame defense.
With Sword Sage + multiple Forge cards, Sovereign Blade reaches 50-80+ damage per swing. Heirloom Hammer lets you play Sovereign Blade multiple times per turn. I Am Invincible provides immunity for a turn when you need to survive a big hit. The Smith rests your Sovereign Blade then re-draws it, effectively giving a free Forge turn. Against Act 3 bosses, Forge for 2-3 turns then demolish.
Premium Forge card. Adds significant permanent damage to Sovereign Blade. Always take.
Doubles all Forge gains. Makes every other Forge card twice as effective. Transformative.
Forge + Stars cost. High Forge value when you have Stars to spend.
Starting deck card. Deals damage + generates Stars. Upgrade priority.
Generate Stars efficiently. Fuel for Forge cards and Star-cost abilities.
Gain Block based on Stars generated. Late-game defensive powerhouse.
Play Sovereign Blade an extra time per turn. Double the value of all your Forge investment.
Cheap Forge card available early. Less powerful than Seeking Edge but easier to find.
When core cards aren't available, these alternatives keep the build functional.
Regent's starter relic. Generates Stars at the start of combat, fueling Forge cards immediately.
Gain 1 extra Energy on turn 1. Crucial for playing Forge cards early.
Apply Vulnerable to all enemies turn 1. Amplifies already-massive Sovereign Blade damage.
Every 10th attack deals double damage. Time this with a fully Forged Sovereign Blade for devastating hits.
+1 Strength amplifies Sovereign Blade and all attack damage. Simple and effective.
Gain 4 Block every 3 attacks. Helps survive while Forging in the first few turns.
Forge builds need to play Sovereign Blade + Forge cards + Stars generators. 6-card limit constrains key turns.
Gold is essential for buying Forge cards and relics from shops.
Knowing when to Forge vs when to block is critical. Blind enemy intent makes this impossible.
Forge during Guardian's defensive mode when it can't attack. Use those 'free' turns to stack Sovereign Blade. When Guardian attacks, you'll be swinging for 40+ damage.
Forge turns 1-2, block the Inferno, then Sovereign Blade with 20+ Forge tears through Hexaghost. Stars generated from Glow and Falling Star fuel the engine.
Forge to high damage before pushing past 50% HP. A fully Forged Sovereign Blade can burst through the threshold in one hit, giving you momentum going into the split.
Forge build plays relatively few cards per turn — Sovereign Blade is one big attack rather than many small ones. Natural fit against Time Eater's card limit.
Forge while minions distract. Sovereign Blade's single-target damage is perfect for focusing the Collector. Ignore minions unless they buff the boss.
Yes, Sovereign Blade has the Innate keyword, meaning it's always in your opening hand. This guarantees you can start Forging from turn 1 every single fight.
This is rare but devastating. Avoid cards that randomly Exhaust. The Smith can retrieve Sovereign Blade from your discard pile if needed. Some relics also prevent Exhausting.
Keep 3-5 Stars in reserve for Forge cards. Don't hoard excessively — Stars are meant to be spent. Glow and Gather Light replenish them faster than you spend in most cases.
Forge is more consistent and straightforward — it works every run. Star Burst has a higher ceiling but needs more specific cards to function. Forge is recommended for players new to the Regent.
Yes, aggressively. Starting cards dilute your draw pile and prevent you from drawing Forge cards. Remove Strikes first, then Defends once you have replacement Block sources.