B-TIER CHARACTER

Necrobinder Card Tier List

Necrobinder has three main archetypes: Soul builds (strongest), Doom builds (viable alternative), and Ethereal builds (high ceiling, hard to execute). The core Act 1 loop is Defend → Summon → Unleash. Necrobinder has the worst Act 1 among all characters but a very high ceiling once online. Borrowed Time, Neurosurge, Devour Life, Dirge, and Severance are among the absolute top cards. Soul cycling is the primary win condition — Haunt deals unblockable damage per soul played.

S18 cards
A28 cards
B13 cards
C7 cards
D8 cards
S-Tier

Soul Engine & Core Power

18 cards

S-tier cards define Necrobinder's dominant Soul strategy and include key enablers for Doom and Ethereal builds. These cards generate souls, provide massive acceleration, or serve as the primary win conditions. Dirge, Devour Life, and Severance are the cornerstones of the class.

Borrowed Time
SkillBorrowed Time0
Apply 6 Doom to yourself.Gain.
Borrowed TimeSkillUncommonCost 0

Apply 6 Doom to yourself.Gain.

0-cost, doesn't exhaust. Upgrade gives +2 mana with unchanged doom. Core infinite piece — enables Death's Door combo turns. Take it always, regardless of build.

Capture Spirit
SkillCapture Spirit1
Enemy loses 2 HP.Add 2 Souls into your Draw Pile.
Capture SpiritSkillUncommonCost 1

Enemy loses 2 HP.Add 2 Souls into your Draw Pile.

Add 3 souls to your draw pile. Soul bias towards hand — leads to infinite loops and Hunt kills. Top of S tier for enabling the soul cycling win condition.

Devour Life
PowerDevour Life1
Whenever you play a Soul, Summon 1.
Devour LifePowerRareCost 1

Whenever you play a Soul, Summon 1.

Power: +1 summon per soul played. 10+ souls per round means massive summon scaling. 'Top of S tier' — enables the scaling that makes Necrobinder's late game unstoppable.

Dredge
SkillDredge1
[etain.]Put 3 cards from your Discard Pile into your Hand.Exhaust.
DredgeSkillUncommonCost 1

[etain.]Put 3 cards from your Discard Pile into your Hand.Exhaust.

Retrieve 3 cards from discard to hand, exhaust. Better than Grave Blast. With Borrowed Time = infinite setup. Refills your hand with the exact pieces you need.

Dirge
SkillDirgeX
Summon 3 X times.Add X Souls into your Draw Pile.Exhaust.
DirgeSkillUncommonCost X

Summon 3 X times.Add X Souls into your Draw Pile.Exhaust.

'Best Necrobinder card.' Creates 4x summons and souls when upgraded. Put retain on it for insane value every turn. Take it in every build — the card defines the character.

End of Days
SkillEnd of Days3
Apply 29 Doom to ALL enemies.Kill enemies with at least as much Doom as HP.
End of DaysSkillRareCost 3

Apply 29 Doom to ALL enemies.Kill enemies with at least as much Doom as HP.

3 mana AoE that trivializes roaches, centipede, and scroll encounters. One-shots most multi-enemy fights when upgraded. Skills at battle start relic makes it even stronger.

Friendship
PowerFriendship1
Lose 2 Strength.Gain at the start of each turn.
FriendshipPowerUncommonCost 1

Lose 2 Strength.Gain at the start of each turn.

-2 strength, +1 mana per turn. Best builds don't care about strength. Works in Soul, Doom, AND Osty builds. Premium energy generation power.

Haunt
PowerHaunt1
Whenever you play a Soul, a random enemy loses 6 HP.
HauntPowerUncommonCost 1

Whenever you play a Soul, a random enemy loses 6 HP.

6 damage per soul played this combat. Unblockable — enemies can't mitigate it. Main win condition when cycling souls. Each soul played permanently increases Haunt's damage for the fight.

Invoke
SkillInvoke1
Next turn, Summon 2 and gain.
InvokeSkillCommonCost 1

Next turn, Summon 2 and gain.

Upgraded: gain 3 mana next turn. Enables massive pop-off turns. Cycling Invoke between turns creates momentum that's hard for enemies to keep up with.

Lethality
PowerLethality1
Ethereal.The first Attack each turn deals 50% additional damage.
LethalityPowerUncommonCost 1

Ethereal.The first Attack each turn deals 50% additional damage.

First attack this turn deals +50% damage (75% upgraded). Works on the current turn you play it — possibly a glitch but incredibly powerful. Any deck, any build.

Misery
AttackMisery0
Deal 7 damage.Apply any debuffs on the enemy to ALL other enemies.
MiseryAttackRareCost 0

Deal 7 damage.Apply any debuffs on the enemy to ALL other enemies.

7 damage + spread all debuffs on the target to all enemies. Insane in multi-enemy fights and multiplayer. Status effects, weakness, vulnerability — all spread.

Neurosurge
PowerNeurosurge0
Gain.Draw 2 cards.At the start of your turn, apply 3 Doom to yourself.
NeurosurgePowerRareCost 0

Gain.Draw 2 cards.At the start of your turn, apply 3 Doom to yourself.

+3 mana, draw 2, apply 3 doom to yourself. 'Always take it.' Premium acceleration — the self-doom is manageable with Countdown or Death's Door. Two copies is fine.

Pull from Below
AttackPull from Below1
Deal 5 damage for each Ethereal card played this combat.
Pull from BelowAttackUncommonCost 1

Deal 5 damage for each Ethereal card played this combat.

Deal 5 damage per ethereal card played this combat. Self-scaling in ethereal builds. S tier specifically for ethereal strategies — the damage grows every turn.

Severance
AttackSeverance2
Deal 13 damage.Add a Soul into your Draw Pile, Hand, and Discard Pile.
SeveranceAttackUncommonCost 2

Deal 13 damage.Add a Soul into your Draw Pile, Hand, and Discard Pile.

2 mana deal 13 damage + generate 3 souls (1 to hand). 'Busted.' Damage + soul generation in one card. With Lethality = 19+ damage plus soul cycling. Core to every soul build.

Soul Storm
AttackSoul Storm1
Deal 9 damage.Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul StormAttackRareCost 1

Deal 9 damage.Deals 2 additional damage for each Soul in your Exhaust Pile.

Scaling soul damage over the entire fight. Better than Death March for long encounters. The damage accumulates as you play more souls — finisher card.

Transfigure
SkillTransfigure1
Add Replay to a card in your Hand.It costs an extra.Exhaust.
TransfigureSkillRareCost 1

Add Replay to a card in your Hand.It costs an extra.Exhaust.

Add Replay to a card (+1 cost, exhaust). Broken on Dirge (8x summons/souls), Severance (double damage + souls), and Capture Spirit (6 souls). Essentially doubles the output of your best card.

Unleash
AttackUnleash1
Osty deals 6 damage.Deals additional damage equal to Osty's current HP.
UnleashAttackBasicCost 1

Osty deals 6 damage.Deals additional damage equal to Osty's current HP.

Core Act 1 card. Must use every time it's available for summon synergies. Without Unleash, the character literally doesn't function. The foundation of every Necrobinder deck.

Veilpiercer
AttackVeilpiercer1
Deal 10 damage.The next Ethereal card you play costs 0.
VeilpiercerAttackUncommonCost 1

Deal 10 damage.The next Ethereal card you play costs 0.

Next ethereal card costs 0 energy. Enables ethereal combo turns. Bury becomes 0-cost with Sculpting Strike. Even at worst, it's 10 damage + cost reduction.

A-Tier

Strong Support Cards

28 cards

A-tier cards provide excellent support for Soul, Doom, or Ethereal archetypes. They offer damage, defense, utility, or archetype-specific scaling that complements the S-tier engine cards.

Banshee's Cry
AttackBanshee's Cry9
Deal 33 damage to ALL enemies.Costs less for each Ethereal card played this combat.
Banshee's CryAttackRareCost 9

Deal 33 damage to ALL enemies.Costs less for each Ethereal card played this combat.

Deal 33 to all, -2 cost per ethereal card played. Ethereal build finisher. Needs setup but the payoff is massive AoE damage.

Bodyguard
SkillBodyguard1
Summon 5.
BodyguardSkillBasicCost 1

Summon 5.

Essential Act 1 survival card. Block + summon support. Later increases Unleash damage. Back of A tier but critical for getting through the hardest part of the run.

Bone Shards
AttackBone Shards1
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.Osty dies.
Bone ShardsAttackUncommonCost 1

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.Osty dies.

1 mana: your summon deals 9 to all enemies, you gain 9 block. Summon dies in the process. 9 damage + 9 block for 1 mana is excellent. Follow with Bodyguard to revive.

Call of the Void
PowerCall of the Void1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Call of the VoidPowerRareCost 1

At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

1 mana: add a random ethereal card to hand. Veilpiercer synergy. Ethereal build support that provides card advantage. A tier in ethereal builds.

Countdown
PowerCountdown1
At the start of your turn, apply 6 Doom to a random enemy.
CountdownPowerUncommonCost 1

At the start of your turn, apply 6 Doom to a random enemy.

Start of each turn: apply 6 doom to a random enemy. Core Doom build card — with Sleight of Flesh, Death's Door becomes active every turn. Doom payoff scaling.

Death March
AttackDeath March1
Deal 8 damage.Deals 3 additional damage for each card drawn during your turn.
Death MarchAttackUncommonCost 1

Deal 8 damage.Deals 3 additional damage for each card drawn during your turn.

Soul cycling utility. Find value through deck manipulation. Outdone by Devour Life and Unleash for raw power but provides consistency.

Deathbringer
SkillDeathbringer2
Apply 21 Doom and 1 Weak to ALL enemies.
DeathbringerSkillUncommonCost 2

Apply 21 Doom and 1 Weak to ALL enemies.

Apply 21 doom to all enemies + 1 Weak. Primary Doom archetype damage dealer. Sleight of Flesh activates it twice, four times with two copies.

Debilitate
AttackDebilitate1
Deal 10 damage.Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
DebilitateAttackUncommonCost 1

Deal 10 damage.Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

Vulnerability + Weakness for 2x effective, lasting 3 turns. 7 damage on top. Strong defensive debuff application.

Defile
AttackDefile1
Ethereal.Deal 13 damage.
DefileAttackCommonCost 1

Ethereal.Deal 13 damage.

1 mana deal 13, ethereal. No downside — the ethereal keyword is actually upside in ethereal builds. Good damage that transitions to late game synergy.

Defy
SkillDefy1
Ethereal.Gain 6 Block.Apply 1 Weak.
DefySkillCommonCost 1

Ethereal.Gain 6 Block.Apply 1 Weak.

Apply Weakness, ethereal, gain 6 block. Osty activation trigger. Multi-purpose defensive card.

Delay
SkillDelay2
Gain 11 Block.Next turn,gain.
DelaySkillUncommonCost 2

Gain 11 Block.Next turn,gain.

13 block now, gain 2 mana next turn (upgraded). Setup card that gives you resources for pop-off turns.

Drain Power
AttackDrain Power1
Deal 10 damage.Upgrade 2 random cards in your Discard Pile.
Drain PowerAttackCommonCost 1

Deal 10 damage.Upgrade 2 random cards in your Discard Pile.

Upgrade 2 random cards from discard. Armaments-like effect that provides permanent deck improvement.

Eradicate
AttackEradicateX
Retain.Deal 11 damage X times.
EradicateAttackRareCost X

Retain.Deal 11 damage X times.

Good attack with finisher potential. Strong early and mid game damage option.

Forbidden Grimoire
PowerForbidden Grimoire2
At the end of combat, you may remove a card from your Deck.Eternal.
Forbidden GrimoirePowerAncientCost 2

At the end of combat, you may remove a card from your Deck.Eternal.

End of combat: remove a card from your deck. Event-like deck thinning as a card. Win-more but very powerful for deck optimization.

Glimpse Beyond
SkillGlimpse Beyond1
ALL players add 3 Souls into their Draw Pile.Exhaust.
Glimpse BeyondSkillRareCost 1

ALL players add 3 Souls into their Draw Pile.Exhaust.

Add 3 souls to all zones, exhaust. Massive soul generation for combo turns.

Hang
AttackHang1
Deal 10 damage.Double the damage ALL Hang cards deal to this enemy.
HangAttackRareCost 1

Deal 10 damage.Double the damage ALL Hang cards deal to this enemy.

10 damage, doubles per Hang debuff on enemy. Multiple Hangs = exponential damage. Copy and replay for insane scaling.

Enfeebling Touch
SkillEnfeebling Touch1
Ethereal.Enemy loses 8 Strength this turn.
Enfeebling TouchSkillUncommonCost 1

Ethereal.Enemy loses 8 Strength this turn.

8 unmitigated block with negative effects on enemies. Reliable defensive option.

Oblivion
SkillOblivion0
Whenever you play a card this turn, apply 3 Doom to the enemy.
OblivionSkillRareCost 0

Whenever you play a card this turn, apply 3 Doom to the enemy.

0 mana: apply 3 doom per card played. Soul cycling feeds this for massive doom accumulation. Doom build core.

Pagestorm
PowerPagestorm1
Whenever you draw an Ethereal card, draw 1 card.
PagestormPowerUncommonCost 1

Whenever you draw an Ethereal card, draw 1 card.

When you draw an ethereal card, draw 1 more. Core ethereal build card that provides continuous draw.

Parse
SkillParse1
Ethereal.Draw 3 cards.
ParseSkillUncommonCost 1

Ethereal.Draw 3 cards.

Draw 3 cards, no block. Brave Warden + soul is better. Can go infinite with Borrowed Time. Deck cycling utility.

Protector
AttackProtector1
Osty deals 10 damage.Deals additional damage equal to Osty's Max HP.
ProtectorAttackAncientCost 1

Osty deals 10 damage.Deals additional damage equal to Osty's Max HP.

Summon gains 10 + max HP worth of block. Summit build support. Strong defensive scaling.

Putrefy
SkillPutrefy1
Apply 2 Weak.Apply 2 Vulnerable.Exhaust.
PutrefySkillUncommonCost 1

Apply 2 Weak.Apply 2 Vulnerable.Exhaust.

2 mana: apply 2 Weak + 2 Vulnerable, exhaust. Third debuff application method. Exhaust means it won't clog your deck.

Reanimate
SkillReanimate3
Summon 20.Exhaust.
ReanimateSkillRareCost 3

Summon 20.Exhaust.

3 mana: summon with 20 HP, exhaust. 4 mana + Unleash = massive burst turn. Strong setup for Unleash payoffs.

Sleight of Flesh
PowerSleight of Flesh2
Whenever you apply a debuff to an enemy, they take 9 damage.
Sleight of FleshPowerUncommonCost 2

Whenever you apply a debuff to an enemy, they take 9 damage.

2 mana: enables Doom activation. With Countdown = 26 damage per turn (upgraded). Two copies of Sleight + Countdown = fight over. Key Doom build support.

Snap
AttackSnap1
Osty deals 7 damage.Add Retain to a card in your Hand.
SnapAttackCommonCost 1

Osty deals 7 damage.Add Retain to a card in your Hand.

Add Retain to a card. Throw on Dirge, Borrowed Time, Death's Door for permanent value every turn. Top of A tier utility.

The Scythe
AttackThe Scythe2
Deal 13 damage.Permanently increase this card's damage by 3.Exhaust.
The ScytheAttackRareCost 2

Deal 13 damage.Permanently increase this card's damage by 3.Exhaust.

13 damage + gain 3 permanent damage. Scales across combats — by late game adds significant burst. Strong damage rare.

Time's Up
AttackTime's Up2
Deal damage equal to the enemy's Doom.Exhaust.
Time's UpAttackRareCost 2

Deal damage equal to the enemy's Doom.Exhaust.

Doom finisher with retain and exhaust. Win-more when you have doom already accumulating.

Undeath
SkillUndeath0
Gain 7 Block.Add a copy of this card into your Discard Pile.
UndeathSkillRareCost 0

Gain 7 Block.Add a copy of this card into your Discard Pile.

0 mana 7 block. Fragile but cheap. One-skill fight solution. Summon persistence and scaling.

B-Tier

Viable Support

13 cards

B-tier cards serve niche roles in specific archetypes or provide reliable but unspectacular value. They can round out a deck but shouldn't be prioritized over S/A tier alternatives.

Afterlife
SkillAfterlife1
Summon 6.Exhaust.
AfterlifeSkill · Common · Cost 1

Summon 6.Exhaust.

Decent stat line with Fragile keyword. Unleash synergy. Serviceable in summon-focused builds.

Graveblast
AttackGraveblast1
Deal 4 damage.Put a card from your Discard Pile into your Hand.Exhaust.
GraveblastAttack · Common · Cost 1

Deal 4 damage.Put a card from your Discard Pile into your Hand.Exhaust.

Worse than Dredge — exhausts itself first, only retrieves one card. Still provides discard pile access when you need it.

Grave Warden
SkillGrave Warden1
Gain 8 Block.Add a Soul into your Draw Pile.
Grave WardenSkill · Common · Cost 1

Gain 8 Block.Add a Soul into your Draw Pile.

8 block + soul (soul+ when upgraded). Best pure defense card for Necrobinder. Souls cycle into your engine while blocking.

Legion of Bone
SkillLegion of Bone2
ALL players Summon 6.Exhaust.
Legion of BoneSkill · Uncommon · Cost 2

ALL players Summon 6.Exhaust.

6 summons — especially strong in multiplayer. Provides massive Unleash triggers.

Melancholy
SkillMelancholy3
Gain 13 Block.Reduce this card's cost by whenever ANYONE dies.
MelancholySkill · Uncommon · Cost 3

Gain 13 Block.Reduce this card's cost by whenever ANYONE dies.

Combo with Bone Shards for 13 block at 0 mana mid-game. Summoning means your companion isn't dying as often.

Necro Mastery
PowerNecro Mastery2
Summon 5.Whenever Osty loses HP,ALL enemies lose that much HP as well.
Necro MasteryPower · Rare · Cost 2

Summon 5.Whenever Osty loses HP,ALL enemies lose that much HP as well.

When summon loses HP, enemies lose HP too. 2 mana and slow to set up. Late game scaling power.

No Escape
SkillNo Escape1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
No EscapeSkill · Uncommon · Cost 1

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Doom finisher that needs multiple pieces assembled. Powerful when online but requires too much setup for most runs.

Rattle
AttackRattle1
Osty deals 7 damage.Hits an additional time for each other time he has attacked this turn.
RattleAttack · Uncommon · Cost 1

Osty deals 7 damage.Hits an additional time for each other time he has attacked this turn.

Summon deals 7 + bonus per prior attack. Osty builds don't scale well at high ascension. Fun but not reliable.

Reave
AttackReave1
Deal 9 damage.Add a Soul into your Draw Pile.
ReaveAttack · Common · Cost 1

Deal 9 damage.Add a Soul into your Draw Pile.

Damage option with some utility. Better versions exist but it fills a slot when needed.

Scourge
SkillScourge1
Apply 13 Doom.Draw 1 card.
ScourgeSkill · Common · Cost 1

Apply 13 Doom.Draw 1 card.

1 mana: draw 2, apply 16 doom (upgraded). Doom build card draw + doom generation. Useful but archetype-specific.

Shroud
PowerShroud1
Whenever you apply Doom, gain 2 Block.
ShroudPower · Uncommon · Cost 1

Whenever you apply Doom, gain 2 Block.

Block per doom accumulated. Late game only — one copy is bad, two is good. Upgrade to 3 block per doom helps significantly.

Spur
SkillSpur1
Retain.Summon 3.Osty heals 5 HP.
SpurSkill · Uncommon · Cost 1

Retain.Summon 3.Osty heals 5 HP.

5 summon with retain, heal when upgraded. Helps Unleash turns. Reliable summon source.

Wisp
SkillWisp0
Gain.Exhaust.
WispSkill · Common · Cost 0

Gain.Exhaust.

Worse Borrowed Time. Still provides mana but without the infinite potential.

C-Tier

Situational Picks

7 cards

C-tier cards are generally not worth picking. They either belong to the weaker Osty/AI archetype or have setup requirements that are too demanding for consistent play.

Blight Strike
AttackBlight Strike1
Deal 8 damage.Apply Doom equal to damage dealt.
Blight StrikeAttack · Common · Cost 1

Deal 8 damage.Apply Doom equal to damage dealt.

Basic doom damage card. Not good enough to justify a slot — doom build has better options.

Danse Macabre
PowerDanse Macabre1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabrePower · Uncommon · Cost 1

Whenever you play a card that costs or more, gain 4 Block.

3 block per card costing 2+ mana. Mana reduction effects make this awkward. Too conditional for reliable block.

Fetch
AttackFetch0
Osty deals 3 damage.If this is the first time this card has been played this turn, draw 1 card.
FetchAttack · Uncommon · Cost 0

Osty deals 3 damage.If this is the first time this card has been played this turn, draw 1 card.

Summon deals 3, first play draws 1. Souls make this useless since they don't trigger draw. Too weak for the slot.

Flatten
AttackFlatten2
Osty deals 12 damage.This card costs 0 if Osty has attacked this turn.
FlattenAttack · Common · Cost 2

Osty deals 12 damage.This card costs 0 if Osty has attacked this turn.

12 damage for 2 mana, 0 if cost reduced. Unleash always available for damage — not worth the slot.

High Five
AttackHigh Five2
Osty deals 11 damageand applies 2 Vulnerableto ALL enemies.
High FiveAttack · Uncommon · Cost 2

Osty deals 11 damageand applies 2 Vulnerableto ALL enemies.

Summon deals 11, apply 2 Vulnerable to all. Worse Bone Shards at 2 mana. Costs more for less value.

Negative Pulse
SkillNegative Pulse1
Gain 5 Block.Apply 7 Doom to ALL enemies.
Negative PulseSkill · Common · Cost 1

Gain 5 Block.Apply 7 Doom to ALL enemies.

5 block + 7 doom to all enemies. Sleight of Flesh and Shroud prefer it, but Death's Door is simply better.

Sentry Mode
PowerSentry Mode2
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Sentry ModePower · Rare · Cost 2

At the start of your turn, add 1 Sweeping Gaze into your Hand.

2 mana Sweeping Gaze equivalent with random targeting. Not reliable enough for the cost.

D-Tier

Generally Avoid

8 cards

D-tier cards actively hurt your deck or belong to the weakest archetype (Osty/AI). Skip these unless you literally have no other option in a card reward.

Bury
AttackBury4
Deal 52 damage.
BuryAttack · Uncommon · Cost 4

Deal 52 damage.

4 mana deal 52. Requires Veilpiercer + Sculpting Strike setup. The setup cost is too high for what's essentially a single-target nuke.

Eidolon
SkillEidolon2
Exhaust your Hand.If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonSkill · Rare · Cost 2

Exhaust your Hand.If 9 cards were Exhausted this way, gain 1 Intangible.

Exhaust your entire hand; if 9+ cards exhausted, gain 1 Intangible. Too much setup for a single turn of Intangible. The cost far outweighs the benefit.

Poke
AttackPoke0
Osty deals 6 damage.
PokeAttack · Common · Cost 0

Osty deals 6 damage.

Doesn't scale. Period. The damage is too low and it has no synergy with any archetype.

Pull Aggro
SkillPull Aggro2
Summon 4.Gain 7 Block.
Pull AggroSkill · Common · Cost 2

Summon 4.Gain 7 Block.

2 mana for a basic summon. Not worth the mana or the card slot. Much better summon options exist.

Reap
AttackReap3
Retain.Deal 27 damage.
ReapAttack · Common · Cost 3

Retain.Deal 27 damage.

1 mana more than Bury for similar effect. Retain is useless on an ethereal card. Terrible value.

Right Hand Hand
AttackRight Hand Hand0
Osty deals 4 damage.Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandAttack · Uncommon · Cost 0

Osty deals 4 damage.Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

4 damage with Flatten synergy. When Flatten costs 0, this adds nothing. Rattle is better for similar effects.

Squeeze
AttackSqueeze3
Osty deals 25 damage.Deals 5 additional damage for ALL your other Osty Attacks.
SqueezeAttack · Rare · Cost 3

Osty deals 25 damage.Deals 5 additional damage for ALL your other Osty Attacks.

3 mana for 30 summon damage. AI/Osty build core that doesn't scale at high ascension. Don't take it.

Strike
AttackStrike1
Deal 6 damage.
StrikeAttack · Basic · Cost 1

Deal 6 damage.

Bad. Worse than Defend in most situations. Remove it as soon as possible.

Necrobinder Card Strategy Notes

  • 1Act 1 loop: Defend → Summon → Unleash. Bodyguard helps survive early. Without Unleash the character struggles — must use it every time it's available.
  • 2Soul build (strongest): Devour Life (+1 summon per soul), Capture Spirit (3 souls to hand), Haunt (6 unblockable damage per soul), Severance (damage + soul generation). Cycling souls is the win condition.
  • 3Doom build (alternative): Countdown (6 doom per turn), Death's Door (18 block at 12+ doom), Deathbringer (21 doom all), Sleight of Flesh enables doom activation. Strong but harder to assemble.
  • 4Ethereal build (high ceiling): Veilpiercer (next ethereal costs 0), Sculpting Strike (make cards ethereal), Pagestorm (draw per ethereal). Pull From Below scales with ethereal cards played.
  • 5Dirge is the best Necrobinder card: Creates 4x summons/souls when upgraded. Put retain on it for insane value. Take it in every build.
  • 6Avoid: Osty/AI-focused builds (don't scale at high ascension); Poke and Squeeze as primary damage sources (too slow).
  • 7Transfigure (add Replay to a card) is broken on Dirge, Severance, and Capture Spirit — essentially doubles their output.

Necrobinder Guide

Character overview and strategies

Full Tier List

Character and build rankings

All Card Tier Lists

Card rankings for every character

Card Database

Browse all cards with effects and stats