Top-player reference

Slay the Spire 2 Ancient Tier

Ancient selections snowball entire runs, so this page now breaks them out by Ancient NPC instead of flattening everything together. Each Ancient gets its own S/A/B/C/D board, with hover notes focused on map timing, deck shape, and how reliable the payoff really is.

Hover the question-mark icon on any boon to see the short reasoning behind its tier inside that Ancient's pool.

What This Ranking Optimizes For

The page is adapted from the Ancient references you provided and cross-checked against the current Mobalytics Ancient guide. It now follows the actual pools for Neow, Orobas, Pael, Tezcatara, Nonupeipe, Vakuu, and Darv.

Neow

Opening-screen choices that define the first few fights and your earliest snowball.

S Tier

The cleanest Ancient boons: they either fix the early game immediately or create huge snowball with limited risk.

2 items
Leafy Poultice

Leafy Poultice

S Tier
Effect

Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lost Coffer

Lost Coffer

S Tier
Effect

Upon pickup, gain 1 card reward and procure 1 random potion.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

6 items
Cursed Pearl

Cursed Pearl

A Tier
Effect

Upon pickup, receive Greed. Gain 333 Gold.

Golden Pearl

Golden Pearl

A Tier
Effect

Upon pickup, gain 150 Gold.

Lead Paperweight

Lead Paperweight

A Tier
Effect

Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Precarious Shears

Precarious Shears

A Tier
Effect

Upon pickup, remove 2 cards from your Deck and take 13 damage.

Silver Crucible

Silver Crucible

A Tier
Effect

The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Small Capsule

Small Capsule

A Tier
Effect

Upon pickup, obtain a random Relic.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

5 items
Arcane Scroll

Arcane Scroll

B Tier
Effect

Upon pickup, obtain a random Rare Card to add to your Deck.

New Leaf

New Leaf

B Tier
Effect

Upon pickup, Transform 1 card.

Nutritious Oyster

Nutritious Oyster

B Tier
Effect

Upon pickup, raise your Max HP by 11.

Pomander

Pomander

B Tier
Effect

Upon pickup, Upgrade a card.

Precise Scissors

Precise Scissors

B Tier
Effect

Upon pickup, remove 1 card from your Deck.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

3 items
Booming Conch

Booming Conch

C Tier
Effect

At the start of Elite combats, draw 2 additional cards.

Lava Rock

Lava Rock

C Tier
Effect

The Act 1 Boss drops 2 Relics.

Neow's Torment

Neow's Torment

C Tier
Effect

Upon pickup, add 1 Neow's Fury to your Deck.

D Tier

Choices where the deck tax, randomness, or downside tends to outweigh the flashy upside.

3 items
Large Capsule

Large Capsule

D Tier
Effect

Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Scroll Boxes

Scroll Boxes

D Tier
Effect

Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Stone Humidifier

Stone Humidifier

D Tier
Effect

Whenever you Rest at a Rest Site, raise your Max HP by 5.

Orobas

Act 2 options that mostly trade immediate stabilization against more speculative long-term upside.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

4 items
Alchemical Coffer

Alchemical Coffer

A Tier
Effect

Upon pickup, gain 4 potion slots filled with random potions.

Driftwood

Driftwood

A Tier
Effect

You may reroll each card reward once.

Glass Eye

Glass Eye

A Tier
Effect

Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Radiant Pearl

Radiant Pearl

A Tier
Effect

At the start of each combat, add 1 Luminesce into your Hand.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

2 items
Archaic Tooth

Archaic Tooth

B Tier
Effect

Upon pickup, Transform a starter card with an ancient version.

Touch of Orobas

Touch of Orobas

B Tier
Effect

Upon pickup, replace your starter Relic with an Ancient version.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

1 items
Electric Shrymp

Electric Shrymp

C Tier
Effect

Upon pickup, Enchant a Skill with Imbued.

D Tier

Choices where the deck tax, randomness, or downside tends to outweigh the flashy upside.

1 items
Prismatic Gem

Prismatic Gem

D Tier
Effect

Gain 1 Energy at the start of each turn. Card rewards now contain cards from other colors.

Pael

Act 2 picks centered on draw loops, delayed value, and how much your deck can exploit them right away.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

2 items
Pael's Blood

Pael's Blood

A Tier
Effect

At the start of your turn, draw 1 additional card.

Pael's Wing

Pael's Wing

A Tier
Effect

You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

3 items
Pael's Horn

Pael's Horn

B Tier
Effect

Upon pickup, add 2 Relax to your Deck.

Pael's Tears

Pael's Tears

B Tier
Effect

If you end your turn with unspent Energy, gain an additional Energy next turn.

Pael's Tooth

Pael's Tooth

B Tier
Effect

Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

3 items
Pael's Eye

Pael's Eye

C Tier
Effect

The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh

Pael's Flesh

C Tier
Effect

Gain an additional Energy at the start of your 3rd turn, and every turn after that.

Pael's Legion

Pael's Legion

C Tier
Effect

Doubles Block gained from a card, then goes to sleep for 2 turns.

D Tier

Choices where the deck tax, randomness, or downside tends to outweigh the flashy upside.

1 items
Pael's Growth

Pael's Growth

D Tier
Effect

Upon pickup, Enchant a card with Clone.

Tezcatara

High-variance Act 2 choices with the widest gap between broken hits and run-killing misses.

S Tier

The cleanest Ancient boons: they either fix the early game immediately or create huge snowball with limited risk.

1 items
Storybook

Storybook

S Tier
Effect

Upon pickup, add 1 Brightest Flame to your Deck.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

1 items
Yummy Cookie

Yummy Cookie

A Tier
Effect

Upon pickup, Upgrade 4 cards.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

2 items
Golden Compass

Golden Compass

B Tier
Effect

Upon pickup, replace the Act 2 Map with a single special path.

Very Hot Cocoa

Very Hot Cocoa

B Tier
Effect

Start each combat with an additional 4 Energy.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

2 items
Pumpkin Candle

Pumpkin Candle

C Tier
Effect

Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3.

Toy Box

Toy Box

C Tier
Effect

Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

D Tier

Choices where the deck tax, randomness, or downside tends to outweigh the flashy upside.

3 items
Biiig Hug

Biiig Hug

D Tier
Effect

Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Nutritious Soup

Nutritious Soup

D Tier
Effect

Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Toasty Mittens

Toasty Mittens

D Tier
Effect

At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Nonupeipe

Act 3 options that reward decks already close to a clean boss-gauntlet plan.

S Tier

The cleanest Ancient boons: they either fix the early game immediately or create huge snowball with limited risk.

2 items
Beautiful Bracelet

Beautiful Bracelet

S Tier
Effect

Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Diamond Diadem

Diamond Diadem

S Tier
Effect

Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

3 items
Blessed Antler

Blessed Antler

A Tier
Effect

Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Jewelry Box

Jewelry Box

A Tier
Effect

Upon pickup, add 1 Apotheosis to your Deck.

Throwing Axe

Throwing Axe

A Tier
Effect

The first card you play each combat is played an extra time.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

3 items
Brilliant Scarf

Brilliant Scarf

B Tier
Effect

The 5th card you play each turn is free.

Glitter

Glitter

B Tier
Effect

Enchant all card rewards with Glam.

War Hammer

War Hammer

B Tier
Effect

Whenever you kill an Elite, Upgrade 4 random cards.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

2 items
Delicate Frond

Delicate Frond

C Tier
Effect

At the start of each combat, fill all empty potion slots with random potions.

Tri-Boomerang

Tri-Boomerang

C Tier
Effect

Choose 3 Attacks in your Deck. Enchant them with Instinct.

D Tier

Choices where the deck tax, randomness, or downside tends to outweigh the flashy upside.

1 items
Fur Coat

Fur Coat

D Tier
Effect

Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Vakuu

Act 3 choices with sharper downsides and more build-shaping effects than the average Ancient pool.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

1 items
Distinguished Cape

Distinguished Cape

A Tier
Effect

Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

3 items
Blood-Soaked Rose

Blood-Soaked Rose

B Tier
Effect

Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn.

Fiddle

Fiddle

B Tier
Effect

At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Music Box

Music Box

B Tier
Effect

Create an Ethereal copy of the first Attack you play each turn.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

2 items
Choices Paradox

Choices Paradox

C Tier
Effect

At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

Jeweled Mask

Jeweled Mask

C Tier
Effect

At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

D Tier

Choices where the deck tax, randomness, or downside tends to outweigh the flashy upside.

3 items
Lord's Parasol

Lord's Parasol

D Tier
Effect

When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Sere Talon

Sere Talon

D Tier
Effect

Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

Whispering Earring

Whispering Earring

D Tier
Effect

Gain 1 Energy at the start of each turn. Vakuu plays your first turn for you.

Darv

Shared Act 2 and Act 3 options that function like universal boss-relic style pivots.

S Tier

The cleanest Ancient boons: they either fix the early game immediately or create huge snowball with limited risk.

2 items
Pandora's Box

Pandora's Box

S Tier
Effect

Transform ALL Strikes and Defends.

Runic Pyramid

Runic Pyramid

S Tier
Effect

At the end of your turn, you no longer discard your Hand.

A Tier

Excellent Ancient picks with strong average value, but slightly more dependence on map shape, deck state, or timing.

1 items
Astrolabe

Astrolabe

A Tier
Effect

Upon pickup, Transform 3 cards, then Upgrade them.

B Tier

Solid options with real upside, though they are either narrower, slower, or less consistent than the top tiers.

2 items
Dusty Tome

Dusty Tome

B Tier
Effect

Upon pickup, obtain an Ancient Card.

Empty Cage

Empty Cage

B Tier
Effect

Upon pickup, remove 2 cards from your Deck.

C Tier

Playable but awkward picks that often miss the fights and floor states where Ancient value matters most.

3 items
Black Star

Black Star

C Tier
Effect

Elites drop an additional Relic when defeated.

Calling Bell

Calling Bell

C Tier
Effect

Upon pickup, obtain a unique Curse and 3 Relics.

Snecko Eye

Snecko Eye

C Tier
Effect

At the start of your turn, draw 2 additional cards. Start each combat Confused.