Regent uses a unique dual-resource system of Energy and Stars. Stars carry over between turns while Energy doesn't, making star management the key skill. The strongest approach is star-based loops — accumulate stars with Glow and Hidden Cache, then spend them on powerful payoffs like Gamma Blast, Comet, and Reflect. Forge and blade archetypes are weaker. With many rares and fewer floors, building around common/uncommon packages is essential. AoE is extremely important for Regent.
6 cards
S-tier cards define Regent's dominant star-based strategy. These cards generate stars, provide reusable block/damage, or enable the infinite loop that makes Regent unstoppable. The core game plan is Glow for star generation, Convergence for hand retention, and payoff cards for massive burst turns.






カードを1枚引く。 [energy:1]を得る。 [star:1]を得る。 鍛造5。
Energy generation, card generation, and Forge (retains between turns) all in one card. Regent's Adrenaline. With card removal and exhaust support, goes infinite with Glow. Premium acceleration.






[star:1]を得る。 カードを2枚引く。
Core Common: 1 energy gain 1 star (2 upgraded). Triggers Alignment at 2 stars — draw 2 + gain energy. 'One of the best commons in the game.' Loop with Astral Pulse and payoff cards. The backbone of every Regent deck.






手札からカードを任意の枚数選び、ミニオンの盾に変化させる。
Transform hand cards into minion sacrifice (0-cost 9 block, exhaust). Targeted Fiend Fire effect — choose what to exhaust. With Convergence, exhaust unwanted cards while keeping key pieces. Also provides massive block on setup turns.






9ブロックを得る。 このカードを手札に戻す。
0 energy, 2 stars, 9 block — returns to hand after play. Premium reusable block that costs no energy. With Hidden Cache, play it twice per turn. Retain means you always have block on demand. Regent's best defensive card.






ターンを終了する。 毎ターン、最初の2枚のカードを、コストを支払わずにプレイできる。
First two cards each turn cost 0 energy and 0 stars. Regent's Echo Form equivalent. Cheats 7+ stars per turn. With Particle Wall, Gamma Blast, and Cloak of Stars, this power trivializes the game.
13 cards
A-tier cards provide excellent star payoffs, strong damage, or reliable utility. They complement the star engine with burst damage, defensive scaling, and card selection. Many can single-handedly carry encounters.






すべての敵に14ダメージを与える。
0 energy gain 3 stars. Loop option with Glow for continuous star generation. AoE payoff enabler. Solid star generation at no energy cost.






4ダメージを与える。 手札のカードを1枚選び、ミニオンの特攻に変化させる。
Adds Dive Bomb (13 damage, exhaust) to your hand. 2 energy for 17 total damage with targeted exhaust. Strong early damage option with deck thinning upside.






18ダメージを与える。 ターン開始時、廃棄札からプレイする。
18 damage (24 upgraded) dealt at start of every turn. One-card solve — play it then focus on blocking. Starter deck has 0 Vulnerable, making the raw damage essential. Carries early game entirely.






33ダメージを与える。 脱力3を付与する。 弱体3を付与する。
0 energy, 5 stars: deal 33 damage (44 upgraded), apply 3 Weak + 3 Vulnerable. Like Shockwave + massive damage. First hit deals 44, next turn with debuffs deals 66+ = 100+ total. Premium star payoff.






次のターン、山札からカードを2枚手札に加える。
Seek effect delayed by 1 turn. Upgrade finds 3 cards. Finds combo pieces without exhausting. Doesn't cost energy on the turn it delivers. Powerful for assembling star loops.






13ダメージを与える。 脱力2を付与する。 弱体2を付与する。
0 energy, 3 stars: deal 13 damage (18 upgraded) + apply 2 Weak + 2 Vulnerable. Primary star-based damage payoff. The debuffs are insane — one of few multi-turn debuff applications in the game.






ターン開始時、[star:2]を得る。
Generates 2-3 stars per turn as a power. Puts you over threshold for payoff cards. Glow x2 + Genesis = 6 stars per cycle. Strong setup for consistent star generation.






11ブロックを得る。 次のターン、4ブロックを得る。
11 block this turn, 4 block next turn. Solid defensive option with star synergy. Probably core in most Regent decks. Top B or A.






12ダメージを与える。 次のターン、カードを2枚引く。
13 damage + draw 3 next turn (upgraded). Mini-Predator at 1 energy 2 stars. Doesn't fall off throughout the run. Card selection + damage in one.






30ダメージを与える。 このカードでとどめを刺した時、[star:5]を得る。
Early game monster. 38 damage upgraded with starter Vulnerable. Kills elites outright. Combos with Cloak of Stars and Astral Pulse for burst turns.






17ブロックを得る。 このターン、ブロックしたアタックによるダメージを、攻撃してきた敵に跳ね返す。
1 energy, 3 stars: deal damage equal to block you have. Turn 1 with 17 block = 17 damage AoE. Massive defensive scaling that converts your entire block into kill pressure.






8ダメージを与える。 [star:2]を得る。 このカードを山札の一番上に置く。
1 energy deal 9 damage, gain 2 stars, place on top of draw pile. Draw it every turn for 2 stars guaranteed. Makes payoff cards like Gamma Blast and Particle Wall work consistently.
13 cards
B-tier cards serve as solid role-players in Regent decks. They provide star generation, block, or damage that complements the core engine but aren't essential to the strategy.






[star:1]を使用するか得るたび、すべての敵に3ダメージを与える。
When you spend or gain stars, deal 3 to all enemies. Slow passive AoE that doesn't scale with burst star spending. Desperate AoE option when nothing else is available.






13ブロックを得る。 鍛造10。
2 energy for 13 block with Forge. Forge archetype isn't great overall. If you're forcing infinite, you don't want this. Middle of the pack.






山札からカードを2枚選び、 ミニオンストライクに変化させる
1 energy: exhaust 2 cards from hand (targeted). Minion strikes become 7 damage + draw 1, exhaust. Thins your deck. Good for removing status cards.






7ブロックを得る。
Spend stars = gain block (like Mental Fortress). 3 stars = 9 block. Disgusting value when looping star generation. Make copies if you can. Premium block scaling.






すべての敵に7ダメージを与える。このターン、すべての敵は筋力1を失う。
Damage option with star utility. Fills the AoE gap when premium cards aren't available.






すべての敵に9ダメージを与える。このターン、すべての敵は筋力9を失う。
1 energy 3 stars: deal 9 to all, ethereal, -9 enemy strength. Block card disguised as damage. Rare. Top C or bottom B.






7ブロックを得る。 [star:1]を得る。
Charge Battery equivalent with star generation. Making stars while blocking is efficient. Solid defensive + resource generation.






カードを3枚引く。 手札からカードを1枚選び、山札の一番上に置く。
Draw 3, put 1 on top. Brainstorm-like card selection. Combo line setup. Inconsistent but can find key pieces.






17ダメージを与える。 手札にある無色カードを1枚選び、そのコピーを1枚手札に加える。
2 energy deal 17, copy a colorless card. What's worth copying? Rare. The damage alone is reasonable.






[star:1]を得る。 次のターン、[star:3]を得る。
Generate 4 stars (5 upgraded). The only card that generates a massive number of stars in one play. Pays for Gamma Blast + more. Essential for star payoff turns.






[energy:4]を消費するたび、 [energy:1]を得る。
Energy relic-like effect at 2 cost. Expensive for what it does but provides consistent energy over long fights.






このターンに得た[star:1]一つにつき、すべての敵に3ダメージを与える。
0 energy: deal 3 per star gained this turn to all enemies. With Hidden Cache = 12-15 AoE for free. Enchantments scale the number further.






8ダメージを与える。 [star:1]を得る。
1 energy deal 8, gain 1 star. Block is better than damage for Regent — star generation is the important part.
15 cards
C-tier cards are generally not worth picking. They belong to weaker archetypes (Forge, Vigor) or have conditions too hard to meet. Only take these when you have no better alternatives.






5ダメージを与える。 鍛造X。このターン中の攻撃(これを除く)1回につき、追加で鍛造5。
Forge 5 + damage per hit. Rare that doesn't have the energy to hit much. Targets the wrong thing when you want to be banking stars.






ランダムな無色カードを3枚手札に加える
Forge package card. Don't take it — Forge builds are fundamentally weaker than star builds.






すべての敵に21ダメージを与える。 手札をデブリで満たす。
Fill hand with debris (status). Hyperbeam-like effect. Status cards in hand is a problem, not a feature.






6ダメージを与える。 [star:1]をコストに持つカード1枚につき、追加で2ダメージを与える。
1 energy: reduce star costs of cards in hand. Sounds good but it's a trap — you're spending energy and a card slot to save stars you could just generate more efficiently.






15ダメージを与える。 次のターン、[energy:2]を得る。
Expensive power with marginal benefit. Star builds don't need this kind of scaling.






このターン、すでにプレイされたスキル1枚につき、4ダメージを与える。
Deal 4 per skill played this turn. Bad payoff that bricks when drawn at wrong time. Better damage options exist.






6ダメージを与える。 1ターンの間に、スキルを3枚プレイするたび、これを手札に戻す。
6 damage per 3 skills played. Flurry of Blows equivalent. Okay early game but doesn't scale with the star engine.






敵を攻撃するたび、その敵はこのターン、筋力1を失う。
Expensive card that blocks only 1 damage per turn. Horrible efficiency. D tier in many evaluations.






プレート8を得る。
1 energy, 5 stars: gain 8 Plating. Plating decreases per turn and can't be negated. Rare card with draw-order dependency. Not worth the star investment.






1ターンの間にカードを5枚以上プレイした場合、次のターン開始時、カードを1枚引く。
Play 5+ cards, draw 1 next turn. Conditional draw that doesn't matter when you're going infinite. D tier if not infinite.






カードを6枚引く。
2 energy draw 6 cards. Can't afford 2 energy for pure draw when Regent needs energy for stars and damage.






ターン開始時、ランダムな無色カードを1枚手札に加える
Card type conversion effect. Niche use cases that don't align with star engine strategy.






鍛造10。
Forge-related value card. Forge archetype isn't strong enough to justify this slot.






鍛造8。 あらゆる場所からソヴリン・ブレードを手札に加える。
Forge 8, get Sovereign Blade to hand. Better Forge card but still not enough to make the archetype work.






ターン開始時、カードを1枚引き、手札のカードを1枚廃棄する。
Draw 1, exhaust 1 randomly. Random exhaust is dangerous — can exhaust key combo pieces. D tier risk.
3 cards
D-tier cards actively hurt your deck or provide so little value that skipping is almost always correct. These cards belong to dead archetypes or have costs that don't match their output.






30ダメージを与える。
1 energy 4 stars: deal 30 damage. Worst star payoff card — 4 stars is an awkward cost (you start with 3). Rather have 0-cost payoffs like Gamma Blast. Too expensive for what it does.






24ダメージを与える。 このカードを引くたび、コストが1減少する。
4 energy deal 24, -1 cost when drawn. The cost reduction through drawing is too slow. Top-deck manipulation required. Not reliable enough.






8ダメージを与える。 このカードを引くたび、戦闘終了までダメージが3増加する。
Worse version of Rampage. Slow scaling that doesn't synergize with star builds. No reason to pick this over star payoff cards.
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