AIにデッキを作らせよう。クリエイティブAIが毎ターンランダムなパワーを手札に追加。パワーを積み上げて圧倒する。
Creative AI is a 3-cost Power that generates a random Defect Power card at the start of each turn. Defect has some of the best Powers in the game: Defragment, Electrodynamics, Echo Form, Loop, Machine Learning, and more. Storm channels a Lightning orb every time you play a Power, so each generated Power also creates an orb. Echo Form doubles the first card each turn — including the free Power from Creative AI. The build starts slow but becomes an avalanche of accumulated Powers and orbs within 5-6 turns.
Don't look for Creative AI in Act 1 — at 3 Energy, it's too expensive for early fights. Focus on basic orb generation (Ball Lightning, Zap, Coolheaded) and defense (Leap, Charge Battery). Storm is an excellent early pickup that starts paying off immediately when you play any Power. Machine Learning draws an extra card each turn permanently — early Machine Learning accelerates your entire deck. If you find Mummified Hand, the build becomes significantly easier to assemble.
Creative AI is the mid-game target. Once played, you get a free Power every turn. Storm converts each into a Lightning orb. Machine Learning already online means you draw 6+ cards per turn, finding the generated Powers immediately. Echo Form is the multiplier — double Creative AI's generated Power, double any orb-generating card, double Defragment for +4 Focus. Capacitor adds orb slots to hold all the Lightning orbs Storm generates. Biased Cognition provides burst Focus for short fights.
After 5-6 turns of Creative AI: you've accumulated Defragment (Focus), Loop (double passive), Capacitor (slots), and potentially another Echo Form. Your passive damage from Lightning orbs exceeds 50+ per turn. Multi-Cast finishes off bosses. Buffer provides damage immunity layers. Every turn, Creative AI adds another Power, Storm adds another Lightning orb, and Machine Learning draws more cards to find even more Powers to play. The engine feeds itself — each Power played triggers Storm, Mummified Hand gives free card plays, and the snowball never stops.
Generate a random Power each turn. The core engine that makes the entire build work.
Play the first card each turn twice. Double Creative AI's generated Power, double orb generation, double everything.
Channel Lightning whenever you play a Power. Free orbs every time Creative AI triggers.
Draw 1 extra card per turn permanently. Essential for finding and playing generated Powers.
+1 Focus. Makes all orbs from Storm significantly more powerful.
+2-3 Orb slots. Storm generates lots of Lightning orbs — need slots to hold them.
Negate next damage instance. Insurance during the 3-4 setup turns before Creative AI.
Channel Frost + draw. Defense and cycle in one card.
When core cards aren't available, these alternatives keep the build functional.
After playing a Power, a random card in hand costs 0. Since Creative AI gives you Powers each turn, this triggers constantly.
Defect's starter. Free Lightning orb turn 1 provides early damage while building toward Creative AI.
Heal 2 HP whenever you play a Power. With 1-3 Powers per turn, this provides substantial healing.
+1 Focus at combat start. Free bonus that improves every orb for the entire fight.
Extra Orb slot every 2 turns. More slots for all the Lightning orbs Storm generates.
Conserve Energy between turns. Save Energy during low-activity turns for big Power-chaining turns.
Power turns often involve playing 5-7 cards (Creative AI's Power + Storm orb + other Powers). 6-card limit is restrictive.
The 3-4 setup turns before Creative AI comes online are vulnerable. Extra enemy Strength is dangerous.
Curses in deck dilute card draw. Harder to find Creative AI and setup pieces.
Play Creative AI during a safe turn. Guardian's defensive phase gives you free turns to accumulate Powers. By the time Guardian attacks, you have multiple Powers stacking passives.
Turn 1 Creative AI if possible, or block for Inferno turn 2. After surviving Inferno, the Power engine builds rapidly. By turn 5-6, passive Lightning damage exceeds Hexaghost's attacks.
Start building Powers early. Storm Lightning orbs provide consistent damage. Don't rush past 50% — let the Power engine stabilize first. Multi-Cast finishes the split halves.
Storm Lightning orbs naturally handle summoned minions. The longer fight lets Creative AI generate 8-10 Powers. Passive damage from accumulated orbs overwhelms the Collector and adds.
Powers play count toward the 12-card limit, but each Power provides permanent value. Play Powers efficiently over multiple turns rather than chaining 6 in one turn. Storm orbs do passive damage without card plays.
Yes, it's the build's biggest weakness. You essentially skip a turn playing it. Mummified Hand offsets this by making a card free after playing it. Charge Battery provides free Energy next turn. At high Ascension, you MUST have defense to survive the setup turn.
Any Defect Power: Defragment, Echo Form, Loop, Capacitor, Electrodynamics, Storm (additional copy), Machine Learning, Buffer, Biased Cognition, Creative AI (another copy), and more. All are good — there are no bad Defect Powers.
Usually no. One copy is enough — it generates a Power every turn once played. A second copy is insurance in case the first is drawn late, but the build doesn't need two online simultaneously.
Lightning build is more consistent and faster to set up. Creative AI has a higher ceiling but requires 3-4 setup turns. Creative AI excels in long fights (bosses); Lightning is better for hallway consistency.
Yes! When you play the Power that Creative AI generates, Storm channels a Lightning orb. So Creative AI → generates a Power → you play it → Storm triggers → Lightning orb channeled. It's a self-reinforcing loop.